****, I am sorry for replying so late.
Yeah, that was my guess!
My pleasure! Good luck with the game! Hope you guys are all doing well yourselves!
****, I am sorry for replying so late.
Yeah, that was my guess!
My pleasure! Good luck with the game! Hope you guys are all doing well yourselves!
Can't wait to check it out either!
I was quite curious, why the setting chosen for the game was 1980s and not 1970s (the setting of Crazies and DotD)? Is it because of the aesthetics and other artistic reasons, also Day of the Dead? I have no problems with eighties, just like to dig into details!
Awseome! In my personal opinion, adding specials is fine and a good addition for variety, which helps spicing up the gameplay, though, hardcore Romero fans would sure prefer to have walking stiffs alone. Well, that is fixable by adding special settings or modes, similar to Project Zomboid's sandbox, so both parties can be pleased. Speaking of that, are running/faster zombies still a thing? I remember seeing a video with them, but it seems to have been removed. Anyway, I wish you the best of luck with the project! It seems really good and promising so far, especially for something being made by a small team! If you're working on it alone, then it's hella impressive!
P.S. Hope to see Hare Krishna and maybe other special "reference" zombies. LOL.
Can't wait for the release!
It's way too early to ask this, I suppose, but are there plans to have varied and unique zombies like in George's films?
Is this mod still in development? It's been almost two years now since the last update.
I know it's too early to ask, but will Quarrytown portion of the mod have fast and poison zombies? Are there also any plans to reintroduce fat crawling zombies, which were originally the earliest known standard HL2 zombies? What about Alien, Zombie and Combine Assassins?
If you're expecting this mod to ever appear on Steam, then don't, it never will. What happened is that at some point the mod had its own page on Steam, but it was "distributed" by some guy who wasn't the mod's developer. Said guy created a conflict with VALVe, which made the latter ban anything "distributed" by said guy. Eventually, the dev created a page on Steam himself, but VALVe decided that the dev was also responsible for that conflict, while he actually wasn't. And, well, all the attempts to get the mod on Steam failed.
Wasn't there an upload with old Paranoia and Paranoia 2 stuff such as cut maps, betas and other content? Damn, didn't expect it to be removed. Wish I saved it...
This is one of the cut zombies from STALKER...
I asked that before, but forgot the exact answer. Why not to release Fever Dream on Steam, too? I would gladly pay for its supporter/soundtrack DLC!
I dunno if you were asked this already, but are there plans for commercial or free release on Steam (preferably with suppporter DLC of some kind)?
I don't think that Peer Review would suffer the same fate, especially considering that they are working on Chapter 8 and it's going well. Decay wasn't really long anyway, to begin with. It's much less ambigious than remaking Half-Life and other expansions, let alone making a fan version of HL3/Episode Three.
It's almost 2022. Where is the new beta release?
Looking nice! I think there need to be some female variants too!
Does he have a bloodied beard or it's just blood forming a beard pattern on his face?
Check the latest article. They plan to roll out the next beta update this Fall.
No, these are the missions from South Korean edition of the Urban Operations. The patch 1.03 missions are Operation Silent Marne and Operation White Zone.
Hey, I really appreciate what you and the other guys did, especially since it's basically the only way to play Rogue Spear, its expansions and Take Down legally (and technically the Eagle Watch), don't get me wrong here. I am not trying to bitch, just voiced a few things that were bugging me.
This is really amazing work! Though I have a few complaints from what I encountered so far:
1. Each time an operator performs a certain action, mostly when pick-locking doors, he/she gets blocked out of using the weapon for a few seconds, which makes her/him an easy target.
2. What happened to almost all the baddies and hostages from the original R6 and Eagle Watch? Why were they replaced with random Rogue Spear ones, which don't even seem like fitting replacements? In my opinion, it affects the experience from OG R6's and its expansion's missions. Didn't check Take Down's missions yet, so I dunno if it has the same problem or not.
3. I understand that this is most likely the result of the game being old as dirt etc, but I really do not appreaciate how it messes with some programms by compressing their resolution.
There is another thing, which isn't a complaint, but something that I do not understand. There are already existing campaign profiles, which seem to give you an access to all the missions right away, but why are there three of them (R, E, V)? They don't even seem to work, neither the main ones nor Take Down's. You either just get booted back into main menu or the game closes itself when you try playing through them.
Correction (took me long enough). Four extra scenarios about Andy. Dunno where I even got the ideas that there were more scenarios about Harry or why did I consider Andy and Cheryl's Neighbor to be separate characters. Anyway, Andy's scenarios are unobtainable. Which sucks.
Edit: I remember now, got that information from SH wiki. However, some sites mention only Andy's scenarios being the additional ones. Some also say that Harry had extra scenarios too. In total there were 4 extra scenarios, which aren't obtainable in any way anymore. That's sad.
Can you ask them anything about the missing 3 missions? The game has 15 in the files, but in the game itself totally there are 12 playable missions. Main character even has voice clips, which talk about the things completely unrelated to any of the missions in the game.
The team's version of headcrabs does look a bit strange, but the zombies are fine. They are almost exactly the way they were in the beta, aside from the fatsos.
Will the mod feature fat zombies (at least their crawling variant), beta fast and poison zombies, and Alien Assassins along with their zombified versions?
I think this uniform can be redone into the 1950s uniform of Arkansas state police, assuming TH's Rockwell is the real life one from Garland County.
So this way it won't go into the trash completely, and also give an opportunity to add zombified state troopers along with zombified deputies.
The model looks great and while I am not trying to sound critical, shouldn't Rockwell's regular cops be sheriff deputies by idea? This guy looks more fitting for a location like Chicago or New York, rather than some rural town.
It's always great to hear that you're doing good, Rich!
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