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Hi, my name is Matthew, and I am an animation lead at Anshar Studios. Today, I will show you the process behind creating a character as a fully animated...
dev-diary: animating a character in gamedec with mateusz cios
When talking about sci-fi and post-cyberpunk scenarios, many people are asking about the military and how it evolved with the passage of time. GamedecVerse...
into the gamedecverse: military & out-rangers
One of the most common but, often unnoticeable aspects of video games is their User Interface. It is hard to design a system in which the player almost...
dev-diary: about ui with iza mazur
July, ah sweet July. Some of us took some time off with our families to unload the steam before the release. Others worked hard to make sure everything's...
monthly changelog – july 2021
In the previous episode of this article series, we introduced you to the routines and ceremonies conducting the marriages of the citizens of the Gamedecan...
about gamedecverse #6: everyday life in the 22nd century [part iii]
We're entirely focused on getting the game ready for the launch, finishing some UI screens to make it more eye-candy and easier to use. Your feedback...
monthly changelog - may 2021
We've asked our tireless QA representatives about their heroic job to keep Gamedec free of bugs and how their daily routine looks like. To make it easier...
dev-diary: testing gamedec isn't easy
Is Gamedecverse a postapocalyptic universe? From a certain point of view – yes. How come? How about not knowing what is the exact date since everything...
the great pandemic in the gamedecverse
After a very exhausting March, we knew April wouldn’t be easy. There is no time to waste as we’re entering the last phase before finalizing the locations...
monthly changelog - april 2021
Anshar Studios is proud to announce that they are a recipient of an Epic MegaGrant from Epic Games.
gamedec receives epic megagrant
Last time we presented an article about everyday life that covered Social Media, Privacy, and what a typical day of 22nd century Warsaw City looks like...
about gamedecverse #5: everyday life in the 22nd century [part ii]
What a great time to be a Gamedec fan! March was one heck of a ride with a CGI trailer made almost entirely in-house [kudos to Tomasz Bentkowski!] and...
monthly changelog - march 2021
Our creative director Marcin Rybiński and writer Marcin Sergiusz Przybyłek talked about the beginning of the game's production. They spoke about how...
the origins of gamedec the game - pyrkonline 2020 [part 3]
In Gamedec, you are a game detective solving crimes in the virtual worlds. You collect the clues for your investigation using your software deck, professions...
dev diary: developing a minor npc
Ok, we have to admit something. "Slums" is a buzzword created by our designers. There are no "slums" in Warsaw City. How do we call this location in our...
into the gamedecverse #5: "slums"
It’s time to share with you what was happening in the development of Gamedec for the past month. We have some pretty exciting news to share, so bear...
monthly changelog [february 2021]
What does the life of a statistical citizen of the Gamedecverse look like? It depends on the cultural circle, the specific job, and continent, but let's...
about gamedecverse #4: everyday life in the 22nd century
A month ago we've published the first part of the lecture of ours about the origins and the design of Gamedec.
the origins of gamedec the game - pyrkonline 2020 [part 2]
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