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willy-wilson
willy-wilson @ The slightly incoherent ramblings of an Aussie at GDC 2012 - Part One

i was right behind you when you were talking to phil about fez on desura, i didn't get a chance to say hi though, you were gone so fast.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ Development Recap - October

Looking great, some variation in the tree size in the background would imo add a lot and also having the speed limit sign be double sided so you can make the back flat grey would look a bit better.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Unlimited Graphics in Games

This animation that your referencing is done frame by frame, IE the point cloud data is stored for every frame of the animation so no ragdolls, physics or anything of the sort at least so far.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ New Wheels, and updated models.

ah yea your right that's the only one it does work with. Hopefully i can start showing off what im working on soon enough, keep posting this stuff on PC BTW the lowpoly thread needs some love.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ New Wheels, and updated models.

Delko you could easily get it down to 1/4th that size with some overlapping uv's
Example: I159.photobucket.com

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Yokai tutorial gameplay

Ide say wait, this is your baby if you release to early people will get the wrong idea in terms of play, and may lose interest. Wait till you have a little bit more to offer and leave people wanting more.

Reply Good karma+6 votes
willy-wilson
willy-wilson @ How can we lower game piracy?

I just don't see any reason to pirate at all. If a games not worth my money its not worth my time.

Reply Good karma+22 votes
willy-wilson
willy-wilson @ Getting things underway.

Nice delko, keep them coming. you need to update that cop car btw.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Warm Gun - GDC Trailer

Had to find it for anyone wondering, nice trailer.

How Will You Meet Your End? by AA Bondy is the song.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ New Screenshots

nice job crazyfingers, looking great.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ Dear Esther remake to get commercial release

Ill gladly part with some cash to help out another dev, the only thing that gets me is ill have to wait a little longer to play it.

Reply Good karma+3 votes
willy-wilson
willy-wilson @ New media releases and upcoming public beta

lol i just meant a lot of this stuff was posted on polycount.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ New media releases and upcoming public beta

Ive seen that before... sly. This looks fun. Some of the weapon models don't seem up to snuff with the rest of the art at its current state.

Reply Good karma+3 votes
willy-wilson
willy-wilson @ Art Asset Overview #5

polycount ftw.

Reply Good karma+3 votes
willy-wilson
willy-wilson @ Dev Diaries: In the shadow of Russia

Yes i agree with kasplatt, i saw that picture and the first thing that came to mind was "whoa super thighs"

Reply Good karma-1 votes
willy-wilson
willy-wilson @ Exodus

Source can produce some amazing results it just takes much more work because it can be hard to work with but outdated it is not.

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willy-wilson
willy-wilson @ Can you touch type?

i typed with one finger but now its just muscle memory and i don't have to look at all very easy.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Do you share your PC?

1 hp laptop, 1 macbook pro, and a crappy desktop from the 90's

Reply Good karma+1 vote
willy-wilson
willy-wilson @ A quick update...

source is very scaleable thats what makes it so great, if your computer can do it source can pretty much handle it.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ Mossberg 590

ide like to see how this stacks up in the source engine, as of now it looks like its being viewed in marmoset.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Overwatch

lol its lorem ipsum, its a web development dummy text.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Orion - Closed Beta Starts Today!

idk why people are having problems it was running fine yesterday on my laptop with an nvidia 7150m

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Whats your favourite web comic?

Gone With The Blastwave FTW.

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Milkshape 3D Basics & Fundamentals

yea, i think most people that even use milkshape use it as a middleground tool. tutorials good though.

Reply Good karma+2 votes
willy-wilson
willy-wilson @ ASEToBin 1.0 release and more!

well the ut3 actorx .ase exporter didn't work i get a no normals problem and i cant find another .ase exporter that will work with maya 2009

Reply Good karma+2 votes
willy-wilson
willy-wilson @ ASEToBin 1.0 release and more!

may ut3's .ase exporter for maya be used with this as well?

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Normal map vs. mesh

well for anyone interested heres the polycount thread i have to say it looks a lot better ingame than just in the bake shown above.

Boards.polycount.net

Reply Good karma+2 votes
willy-wilson
willy-wilson @ Normal map vs. mesh

yea, i first saw this on polycount a couple weeks ago i think

Reply Good karma+1 vote
willy-wilson
willy-wilson @ Normal map vs. mesh

optimizing polycount as much as posable without loss in quality is of course important but your real enemy is not polycounts its draw calls
please read this... Boards.polycount.net

heres a quote from kevin johnstone "I spent a solid few months of optimizing polys, lightmap UV channels, collish meshs for everything in UT and the act of
stripping 2million polys out of a level generally improved the FPS by 2 or 3 frames."

Reply Good karma+1 vote
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