Just got back from the On Aether Winds booth Rooster Teeth Expo! Proper news post is coming, but you can download the build I demoed at RTX here: www.onaetherwinds.com
Just got back from the On Aether Winds booth Rooster Teeth Expo! Proper news post is coming, but you can download the build I demoed at RTX here: www.onaetherwinds.com
On Aether Winds is a game about leaping and rocketing through zero gravity. Fly through big levels with an entirely mouse driven interface (unless that sounds lame in which case you can also use the keyboard for some stuff). It's set in the future, but the future of a time when nobody had actually been to space yet and thought it would be all rayguns and fishbowl helmets. Your raygun has a fin on the top. That fin is very important, for advanced science reasons I don't fully understand.
The game is very much a work in progress. It just passed the "letting someone besides me play it" stage, which means lots of new refinements to make the controls intuitive. Making an action platformer that can be played with just the mouse has taken a lot of experimentation and it's been exciting to see which experiments worked and which didn't.
Big news coming in the next couple weeks (not release, that's a ways off).
WesLewis
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