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My name is Scott Canavan, I am a Solo indie developer from the UK and currently working on Mortem: Fallen Kingdom

Comment History
WarPenguinStudios
WarPenguinStudios - - 10 comments @ WarPenguinStudios

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Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Development Blog #1

Thank you! I'm currently working towards getting a demo working (probably a combat demo for feedback). Then not long after hopefully released early access

Good karma+2 votes
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Inventory and looting progress

Everything works with the inventory :) currently working on crafting now.

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Warland

Thank you! :) I'll be releasing an update on the progression soon

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Warland

Thanks! Go for it!, after you've posted it can you send me think link :)

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Development Blog #1

Thank you very much mate, ask any questions you want I will always be free to answer them :) and don't worry if I need your help I'll be in touch :)

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Development Blog #1

Good morning, the reply to this message is below, I must not of pressed reply when posting it

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Development Blog #1

Thank you! :) honestly, I couldn't say.. I've been working on this since around February/March. My original aim is to have an early release by next year, but I wouldn't want to promise that. I would want to expand the team making it in the near future though.

Good karma+1 vote
WarPenguinStudios
WarPenguinStudios - - 10 comments @ Development Blog #1

Thank you very much for your comment and support it does mean a lot.. It was only a couple of days ago that I had no idea how to approach making my work known! Ha. I'm currently in the process of experimenting with new handpainted textures to create a full toon style :) I prefer the cartoony style over the realistic version.

The way I have it planned it out, a guild will own a fort that they must build and upgrade. Near to each fort, guild members can build their houses to make a guild village (belonging to the guild). A clan (a group of players either of the same alliance, but not in a guild, or freelancers) can build their own buildings to make a village. For example 5 freelance players are friends and decide to be mercenaries, they can build their houses and set up a mercenary board to keep a look at the latest jobs they can accept.
A single player without a guild or a clan can only build simple shelters for basic protection/storage.

There is alot I have missed off this update that I want to implement first before releasing, such as bandits attacking trading carts in transit etc.

Thank you again for your kind words it means a lot. I am making this game in my spare time when I'm not at work and in the near future I may take you up on your offer.

If you have any other questions let me know and I appreciate your support.

Good karma+2 votes