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Comment History
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

So it's already available , thank you !

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

Hi .

First, thank you all again for this wonderful mod !
Second, I've noticed in the description that the
previous campaign (I'm assuming it's the original WBC3 one)
will be available for download as a DLC pack,
is this still in plan and any estimate on when if so ?

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

Kharn I remember trying to use it in the unmodded game
(with unofficial patch , I think) where it crashed and
assumed it was the army limit going into negative
(though I never got around to increasing the morale
of that hero or getting the item on another with good
morale score) .

When I recently found it with a hero from this mod ,
it made sense for it to work as the new food system
can go into negative , yet a couple tries ended
in crashes still , so the issue may lay elsewhere .

By what you say , it may have been assumed fixed with the
army limit to food overhaul and removed from the list
without any related changes made . Just a guess though .

Sorry , can't really do much but guess
until I stumble upon it once more .

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

My apologies , I can not find it ,
probably got sold to make room in the stash .

I remember it gave massive regeneration or something like that ,
if that helps , it's pretty rare ,
if I stumble upon it once more will post the name .

Also to clear up a bit what I meant about the missile skill ,
when using an item that has "range missile attack" bonus ,
it seems to glitch up . Not entirely sure though ,
might be that the skill itself was glitched as I leveled it
rapidly .
It's a nice addition though , glad it's going to be
improved further .

Good karma+2 votes
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

Ooops , forgot to log first , the post is mine .

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

I'm glad to help , it's an awesome mod to a rather unique game .

Is there by any chance a list of known bugs , to avoid posting what is already being fixed ?

And another suggestion , I forgot to add before , would be to either return the cooldowns to on hit spells from items or add in some kind of internal/separate cooldowns for those items .
As I've managed to achieve FPS death with an ice mage (just 33 level , 24 dex , Royal Runemail , Banner of Rage , Sword of Swiftness , + 12 attack speed skill) from the insane black lightning spam through the combination of high attack speed from range using Ice Flow and by wearing the Orb of Wildfire , fortunately few enemies survive long enough for this to happen , though gaining a hundred spiders in seconds with an added Aranea's Call item is a bit too much just as well .
These are just examples though , most any item with an on hit summon/damage spell can cause similar spam chains , the way attack speed is gained from dexterity may also be the underlying issue .

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ The Protectors of Etheria

I have found a glitch in the new version , apparently after loading a game units (heroes included) tend to clone themselves when left inside a tower .
To reproduce , play campaign/scenario place hero or regular unit in a tower , save than load the game .

The tower containing the clones displays bonuses from both units .

Another test allowed me to take one of the hero clones out of the tower while the other remained inside , testing showed a significant increase in tower attack speed still present with the clone inside .
The outside clone seemed to work normally as a hero unit , once removing the other one from the tower however the first simply disappeared and one hero was left again .

Another glitch I have found with Spellforge , final spell of Alchemy sphere , it doesn't double all the stats of items properly , opening and than closing the inventory helps solve this partially (this mostly happens with spell level bonuses , like those on Tome of Change or Tome of Lies) , also hp bonuses do not appear to be doubled at all (tested for example on items Gemstones , Icon of Anthorn) .

Besides the above I have a suggestion about replacing one of the less useful spells , Freeze Magic from Ice sphere , at least I have yet to be in a situation where it seemed like a good idea to use it .
My idea for replacement is Meltwater , it would work by transforming a level dependent number of ice walls within the command radius into water elementals .

Lastly seems like blink could use a serious mana cost increase , feels a bit too powerful at it's current cost , since it's now targeted and not random it gives insane amounts of mobility , this is coming from someone who's been using it quite a bit .

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ TPC_beta_v0.8.6a_patch HOTFIX

I have a hero with gemcutting level three and the helm of Korum (45 per minute stone) , just tested a game without my wisps (only the skill and item for resources , no mines etc) and he had +3 stone +3 crystal per second at start , +0 to gold and metal naturally .
I have noticed the mine rates differ from the original game (level three was 2 per second , now is 4?) , maybe all the rates were doubled but descriptions not changed , just guessing though .

Good karma+1 vote
WarpedMirror
WarpedMirror - - 9 comments @ TPC_beta_v0.8.6a_patch HOTFIX

Game seems to crash every time I attempt to re-select the same voice pack for a hero (to listen through the samples) .
Other than that haven't found any other bugs yet .
Great mod , nicely done .

Good karma0 votes