If the game is nearly exactly like XCOM(1994), why shouldn't I just play XCOM (ignoring graphics update)? What new aspects do you bring to the UFO genre? Have you taken any lessons from the new XCOM and the UFO:After[math/shock/light] series? How do you set yourself apart from UFO: Alien Invasion? What about informing players of their cover percentage instead of leaving it to guessing what your engine actually does? Shooting around corners? More than 2 tech tiers? Adding interactive UFO fights is interesting, but adds little.
pronkyou2
Erin joined
Everyone's red-headed step-child.