• Register

I started to work with CryEngine Sandbox twelve years ago. (damn, already 13 years?) I also work with Game Maker and I'm learning with Unreal Engine 4.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Razor Sharp: Spot the difference (view original)
Razor Sharp: Spot the difference
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
pvcf
pvcf - - 4,943 comments

nice one! geometry and models are working, maybe try also a greyish texture for buildings, instead of red/orange to get ultimate pripyat feeling ? :D

Reply Good karma Bad karma+2 votes
Vikom Author
Vikom - - 612 comments

Thanks.
Maybe I'll try to lower the global saturation a little but I don't want to turn it into the sad place it is now. This photo is a little grayed but as I've seen in most of (I think they were at least 200) photos I've found, the town used to look quite happy.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I am recreating living Pripyat in it's reduced version into RS. (the statue from previous image is the Prometheus statue btw)
The map is made in the "GTA way" It's not the real copy but you'll definitely recognize the city and many locations.
The map layout is still WiP and it's also used for testing (since it's the only map in RS now), so it's possible that it will be modified later. (this is already the 2,5th version)
I have borrowed the photo from here:
Pripyat.com