AND we also crammed in 6 new, additional, free levels to Chapter 1!
AND we also crammed in 6 new, additional, free levels to Chapter 1!
Hi this is ddm. We will post our first game as soon as I can get the art assets organized. We are busy working on our 2nd game and planning the first update for RLR (our first game). Chapter 1 of RLR is out already. Please check out rlr.hatchlight.net
Controlled Chaos let go of all employees. Some of us have started a new project called hatchlight. We are the core guys that did bank heist. We are not working on BH any longer as it belongs to cchaos. At some point we might work on our own shooter but for now we are making indie games on ios. I hope you check us out. thx, ddm
Indiedb.com
imo it's easier to find talented modders for a source game. if Epic had done a better job with UT3, things might be different. Unreal/Crytek for demo reel, Source for fun mod team.
"you'll have to come up with some really interesting and varied scenarios for each bank"
Yes, we haven't announced a major part of the game that addresses this. It's something very unique, and slightly crazy to even undertake. Sorry I can't say more yet!
And indeed, if robbers let certain things happen like letting civvies escape, it affects the game directly. Both teams will be making choices like this that have dramatic effects on the game.
lol for a minute i thought someone was resurrecting Grimoire.. Students.guildhall.smu.edu
What happens to the next mod that shows up on moddb, and is slightly controversial?
Why would I want to put my mod here, if the mod police are going to be out in force?
What specific incremental changes to SS:NAT2012 would've made it feasible to stay on moddb? If any?
What role does moddb want to play in the advancement of videogames as art, if any?
Does anyone at moddb actually believe that this is a real mod? It appears to be several primitive rooms, default AI dropped in with no behaviors, a timer, and a 15 minute reskin of part of the hud. Overall, it's a joke. And moddb doesn't want to host "joke" mods, they want to host "real" mods.
I do respect you not wanting to be an amplifier for some douche-bags, but at the same time, I really wonder what type of mod community shuts down creativity. The end result is that yes, you get rid of the offending mod, but everyone will be questioning the content of their work.
If setting the Game Industry back 10 years is what it takes to give would-be shooters a game to satisfy their vile, base urges, then so be it.
LOL, yeah the hullabulloo was over the fact that it was one of the first total conversions using hl2, we did it in only a few months, and it looked very pretty. In fact, people compared us to the at-the-time unreleased Oblivion, and one of the designers is now a lead at Bethesda.
I agree that the combat needed iteration and level design was thin- after all it was a project barely within scope! And to be honest, we did have some testers during production, but fairly late and major tweaking was impossible at that point. With most mods, you get a great team that sticks around, and gets MORE excited once the mod is in the wild. With Eclipse, we all left for jobs in the industry and like the ancient stone barrows Violet travels through, Eclipse is a dead monument to our hard work.
ValuedRug
ddm joined
I am a co-founder of hatchlight. We are "an indie game studio focusing on rapid development of ios games". I had been Lead Designer at Controlled Chaos. I came on as the first employee when we started the company. Got my start modding in the '90's, addicted to Bungie games like Marathon and Myth. Self taught level design, game art, and scripting early on. Art Degree in College then later Guildhall @ SMU, 2nd Cohort. Level Designer and Producer on Eclipse, the TC for hl2 back when no one else had done TC's for hl2. Professional Experience at Gearbox, Atari, THQ, CCM, on PC, PSP, Xbox, Xbox360, PS3. iPhone too, we make iPhone games. I'm a decent designer when it comes to the industry, because I'm flexible enough to design within all sorts of genres, technology, and constraints. But my heart as a player lies in shooters and rts. This page probably won't get updated very often, but if you're here you can use it as a jumping off point to connect with hatchlight and our games.