Gamer and GoldSourcerer. Level design contractor currently working on Phantom Fury with Slipgate Ironworks/3D Realms. Lead developer for Half-Life: The Core. Project lead on TWHL Tower 1.
So it’s been around seven and a half years since my last ModDB blog post. My previous post was a multi-paragraph gripe about the overabundance of shitpost mods popping up on this site. While a lot has changed since back then, a lot of things have not. The shitposts are still popping up, thick and fast. However, more recently I’ve taken to looking at these things from the other side; Thinking about the process from the creator’s perspective.
Way back when I first started messing with the Half-Life files and dipping my toes into the vast ocean that is mod development, I was around 12 years old. I remember the utter hilarity of my friends and I recording stupid, juvenile and offensive statements in Windows Sound Recorder. I remember firing up the game, heading straight to the nearest scientist and watching them deliver our recordings back to us, their facial expressions entirely neutral in spite of the vitriol pouring out of their flapping mouths. It was, in a word, hilarious.
However, the more I dug into modding the audio files and learning how to map for Half-Life, I eventually shifted away from editing existing dialogue and started to record my own. I would add new, more serious lines and create stories with characters. Basically, what started out as just messing around for quick laughs, I started developing it into a full time hobby. Now, as I said, I was around 12, coming on 13 when I first started getting into this, so even the new stuff I was creating from the audio files, the character skins and even the levels were basic, juvenile and in a nutshell, a bit shit. I would ask my much older brother in law and my dad to check them out and they would nod along and say things like, “Yeah, that’s alright” or “Yes yes, very funny.”
One thing to consider throughout all of this however, is that I never had access to the Internet. Our house still only had a dial-up 56k modem and whenever that was on it was usually because my dad was working. I had no access to the Internal at all on my PC, and wouldn’t until we set up a LAN.
The question I find myself asking is this: If I had access to the Internet when I first started really messing with Half-Life, making my silly little reskins with broken maps and obnoxious, foul mouthed audio, would I have uploaded them to the Internet for all to see? Honestly? Yes, I absolutely would have and I expect that I would have been met with the hostility that first time modders are subjected to.
So what point am I trying to make here? Well, I would say that shitpost and meme mods that are uploaded to ModDB that are rough around the edges are always going to be called out as being a worse version of Crack-Life. However, in some cases this is a person’s first attempt to create something and often it will be something that brought them a lot of joy when they first tested it out. It might be worth cutting them a little slack. Sure, it doesn’t hurt to steer them onto the correct path to improve what they do, but you’re definitely going to get some push back when you do.
TL;DR: Teenagers are edgy and do stupid shit. That just happens to include making Half-Life mods.
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I heard there was a media update coming for The Core, I didn't miss it, did I?
There was a joke posted on Twitter... I don't think you can really MISS a media release. :P
Sorry I have a hard time telling when people are joking in general
If it's on Twitter before it's on ModDB, it's probably a joke. :)
Sup, Urby?! Sorry to keep bothering you, but I just heard that 3D Realms has been brought out my somebody. Do you have any more details about this?
I do. :)
Hey Urby, do you think a little demo release with some of the things that HAVE been completed would be at all possible?
The only "demo" of sorts was what we released to Tyler McVicker of VNN and TGJessie for The Whole Map Vault streams. That demo version no longer exists unless either of the kept a copy.
Putting together a new demo would require time that I don't currently have that would be better spent actually getting the mod closer to completion.
HOWEVER, we are in talks with another member of the HL mapping community who is willing to pick up the slack whilst I'm working on 3DRealms content, so things might progress as normal with me taking more of a project lead role as opposed to an actual mapper. We'll see how that goes.
That would be awesome, let us know how that works out, please. Whatever happens, all the best, dude
loved your work on the black mesa hazard course I could really feel the exasperation of your voice when you were asking why this guy looks like an orange tank not realizing it was gordon. I'm trying my hand at voice over and game design as well but taking things one step at a time and would like some advice from a pro.
Wait, that was HIM?!
Edit: Just looked at the credits and realized it WAS him. It says he was one of the observing scientists, was he the British one who says "I still can't believe we need to teach people how to use ladders!"
Nope. Those credits are incorrect. I voiced both guards in the firing range, the one in the booth and the instructor. Instructor lines were eventually replaced by Michael Tsarouhas, which is fine by me. That guy is phenomenal.
Ah right, thanks for clarifying. It was good to play it again, I loved all the foreshadowing to the actual game