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Gamer and GoldSourcerer. Level designer at 3D Realms. Lead developer on The Core for Half-Life.

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For those who care, this is why I tend to dismiss mash up, mess up and retexture mods for Half-Life.

My primary argument is that it's not a mod, it's not even an expansion. It's Half-Life with coat of paint. In some cases I can hold up my hands on honestly say that it is a particularly well done coat of paint.

My issue is, as much as I love Half-Life, I've been playing it for over 15 years. I've seen it all. I won't enjoy it any more by running through the same game with new sounds or models. I definitely won't enjoy playing through something that you think is hilarious (speaking specifically about mess up mods now).

That said, I started editing Half-Life skins and sounds back in the day, it's how I got started with making changes to the base game. I'm not saying stop, by all means stick with it, but you don't have to put it online. If you do, don't be surprised if you get backlash from a few people.

I have made thousands of tweaks to Half-Life through the years and you won't find any of them online. They were purely for MY amusement. A lot of it would make me cringe if I look back at it today.

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Comments  (0 - 10 of 130)
wolfprince1
wolfprince1

Sup, Urby?! Sorry to keep bothering you, but I just heard that 3D Realms has been brought out my somebody. Do you have any more details about this?

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monster_urby Creator
monster_urby

I do. :)

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wolfprince1
wolfprince1

Hey Urby, do you think a little demo release with some of the things that HAVE been completed would be at all possible?

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monster_urby Creator
monster_urby

The only "demo" of sorts was what we released to Tyler McVicker of VNN and TGJessie for The Whole Map Vault streams. That demo version no longer exists unless either of the kept a copy.

Putting together a new demo would require time that I don't currently have that would be better spent actually getting the mod closer to completion.

HOWEVER, we are in talks with another member of the HL mapping community who is willing to pick up the slack whilst I'm working on 3DRealms content, so things might progress as normal with me taking more of a project lead role as opposed to an actual mapper. We'll see how that goes.

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wolfprince1
wolfprince1

That would be awesome, let us know how that works out, please. Whatever happens, all the best, dude

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tundra12
tundra12

loved your work on the black mesa hazard course I could really feel the exasperation of your voice when you were asking why this guy looks like an orange tank not realizing it was gordon. I'm trying my hand at voice over and game design as well but taking things one step at a time and would like some advice from a pro.

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wolfprince1
wolfprince1

Wait, that was HIM?!
Edit: Just looked at the credits and realized it WAS him. It says he was one of the observing scientists, was he the British one who says "I still can't believe we need to teach people how to use ladders!"

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monster_urby Creator
monster_urby

Nope. Those credits are incorrect. I voiced both guards in the firing range, the one in the booth and the instructor. Instructor lines were eventually replaced by Michael Tsarouhas, which is fine by me. That guy is phenomenal.

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wolfprince1
wolfprince1

Ah right, thanks for clarifying. It was good to play it again, I loved all the foreshadowing to the actual game

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IOviSpot
IOviSpot

It's 2021. The year of The Core. :V

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Apr 26 2022

RT @Urby1986: Compiling without RAD be like T.co

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RT @Its_Mr_Floyd: A few WIP comparison shots from Half-Life Decay: Solo Mission! These were taken from Chapter 5: Domestic Violence,… T.co

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RT @Urby1986: "So why IS The Core taking so long, Urby?" "Man, I dunno. I'm just not always able to work on it." Me, when I am a… T.co

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