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Available in Windows (Phone) Store!

Available in Windows (Phone) Store!

Just Hot Air 2 comments

Finally, our game is available for free and without ads in the Windows Store and Windows Phone Store. Watch the release trailer to get an impression of...

Gameplay Video

Gameplay Video

Just Hot Air

Finally, a short video showing real gameplay and release of a small press kit.

Impressions of the user interface

Impressions of the user interface

Just Hot Air

We are proud to present you the nearly finished user interface. Completely created with Blender and Inkscape, programmed and rendered with our own engine...

Second creature with special ability

Second creature with special ability

Just Hot Air

Find out about the special ability of the fish and see what happends when the inner pressure of the creatures increases.

Three more levels

Three more levels

Just Hot Air 2 comments

Another three levels revealed! Working hard on gameplay and user interface.

Release Plan and Soundtrack

Release Plan and Soundtrack

Just Hot Air 2 comments

Get informed about plans for release and watch ingame scenes while listening to our soundtrack.

Three levels revealed

Three levels revealed

Just Hot Air 1 comment

Take a look at our levels and read about the thoughts behind their gameplay!

Gameplay and Turtle

Gameplay and Turtle

Just Hot Air

Get an idea of the gameplay and see the first playable creature of our game!

PD - Future Plans

PD - Future Plans

Pulsedrive

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

PD - Physics and Flags

PD - Physics and Flags

Pulsedrive

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video

PD - Alpha Environment (3/3) Video

Pulsedrive 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Heavy Ship

PD - Heavy Ship

Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap

[w]tech - Realistic Skin and Roadmap

[w]tech 5 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Day/Night Cycle Video

PD - Day/Night Cycle Video

Pulsedrive 1 comment

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - 2 years of development

[w]tech - 2 years of development

[w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Alpha Environment (2/3)

PD - Alpha Environment (2/3)

Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - Physics

[w]tech - Physics

[w]tech 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Light Ship and the "Gate"

PD - Light Ship and the "Gate"

Pulsedrive

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Alpha Environment (1/3)

PD - Alpha Environment (1/3)

Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

[w]tech - Simple Physics

[w]tech - Simple Physics

[w]tech 9 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - First ship and the "Pulse-Drive"

PD - First ship and the "Pulse-Drive"

Pulsedrive 2 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech – Scripting Support

[w]tech – Scripting Support

[w]tech 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - HDR and DOF

[w]tech - HDR and DOF

[w]tech 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

[w]tech 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#10 Last pics of the EWOBJM-Campaign

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#9 February/March images of the EWOBJM-Campaign

#9 February/March images of the EWOBJM-Campaign

BeyondJupiter

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!

#8 EWOBJM and full GameDocument Release!

BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#7 Second GameDocument Excerpt!

#7 Second GameDocument Excerpt!

BeyondJupiter

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!