[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
ReportRSS[w]tech - Simple Motion-Blur and "Level of Detail"
First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail" which means that you can define different detail-levels for each mesh which are rendered at a certain distance. This enables you to save much polygons in later games.
We have created a small testroom for presentation and a donut model to show the switching between different detail-levels of the mesh. Lower levels of detail were generated with MeshLab!
the real name of the engine is Waynetech and you are BatmanĀ°^!
I like this engine, the LOD is smooth enough, though it could load faster. Idk how the lag is with a lot of meshes turning lods at the same time. But the doughnut is a good example too. Round and shiny on the outside makes it easier to spot LOD shift, so the result of this rant:
Wayntech Engine is very nice, keep it up!
Waynetech lol. Well, actually there is no loading of those LOD-Meshes. They are loaded with the actual mesh, we are not streaming them ATM. This would be a nice addition for later, but currently it's just a rendering optimization.
Streaming for Levels and Content is on the list, though.
No comments yet ? this looks great . Keep it up ,
especially the doughnuts. they look very real, well done!
yummy , Can't wait to eat(try) it ! :D
the real name of the engine is Waynetech and you are BatmanĀ°^!
I like this engine, the LOD is smooth enough, though it could load faster. Idk how the lag is with a lot of meshes turning lods at the same time. But the doughnut is a good example too. Round and shiny on the outside makes it easier to spot LOD shift, so the result of this rant:
Wayntech Engine is very nice, keep it up!
Waynetech lol. Well, actually there is no loading of those LOD-Meshes. They are loaded with the actual mesh, we are not streaming them ATM. This would be a nice addition for later, but currently it's just a rendering optimization.
Streaming for Levels and Content is on the list, though.
This engine needs some more recognition, this is looking really good.