Danke! Viele Grüße zurück aus Innsbruck :D
Danke! Viele Grüße zurück aus Innsbruck :D
For the firespell I used a memory of fire for instance ;-)
I can assure you the product is real and it works. Check out the emotiv website and their forums ;-) www.emotiv.com
Hey there! So we are using uLink for our network-communication and are pretty satisfied with it. Animations and collision detection are always smooth on client side as well, since there is a good client side prediction implemented too. Of course if the ping gets really high >200, you'll experience some jittering and lagging as in any other game as well. Does this answer your question?
@Nixtwiz
We are using one tileable AO and normal map to get high frequency details on the stone. So even if you stand very close by you can still see quite some detail. The "other" AO and normal maps are just the usual onces. Not tilable but capturing all the major features of the object.
Good observations. I'll forward them to our animator.
Regarding the Quick-Sand: Sure I know that it works differently in RL, but somehow that is a) not as easily conveyed to the player, and b) not as fun ^^.
The question is if it really bothers or one can accept it as part of the fantasy world. What do you think?
umauj
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