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Comment History
Turnip_Mercenary
Turnip_Mercenary - - 4 comments @ Iron Valiant Progress Update #1

Yes, that was one point of inspiration and we are very pleased many people have told us that our art reminds them of Valkyria Chronicles! That is the best of complements.

Good karma+2 votes
Turnip_Mercenary
Turnip_Mercenary - - 4 comments @ Iron Valiant Progress Update #1

Thank you! We hope you will enjoy Demo 2.0 as much as you do the art.

Good karma+2 votes
Turnip_Mercenary
Turnip_Mercenary - - 4 comments @ Iron Valiant Progress Update #1

Thank you very much, we appreciate the kind words!

Good karma+2 votes
Turnip_Mercenary
Turnip_Mercenary - - 4 comments @ IRON VALIANT

Hello Hammy, thank you for the feedbacK! The stun lock auto rotating the player towards their attacker can be annoying, I agree. We will probably be removing it, it was something implemented in case controller players were being overwhelmed and could not turn quickly enough to face their attacker. The melee system and animations are getting worked on right now, we are actually trying to finish them out. For example, we are going to lock out player rotation controls while executing melee attacks, a lock on system is being added, and more melee moves are are being planned for the Axe specifically. I specifically allowed rotation controls while executing melee attacks a long time ago because a lot of the melee system
was borrowing from Mordhau and Chivalry. The design, however, has changed for many reasons and we are shifting the melee in a different direction.

Good karma+1 vote