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Aged 42, and founder of Squishy Brains Studio, Timour BLARY has been developing games since age 11, following the industry technologies evolution from Basic, Turbo Pascal and Assembler, C++ / DirectX / HLSL, Flash AS3 then Unity and other modern tools. He worked in the video game industry in Paris studios during several years on DS, Wii, PC, PS2 and PS3 platforms, and as a full-stack technical consultant in other domains, giving him a previous knowledge of processes and constraints of development projects. He personnally monitors every projects of the studio to ensure a maximum efficiency on any step of the project. His ultimate objective is to make players have fun playing the studio games, before any other consideration.

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Terraform project

Terraform project

Real Time Strategy

Conquer and terraform planet, and fight against local wildlife, and hi-tech local life

World of Humans

World of Humans

Real Time Strategy

World of Humans (temporary name) is a mixed concept between Management and RTS games. The game is initially developed for Windows, and uses the Unity...