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Aged 42, and founder of Squishy Brains Studio, Timour BLARY has been developing games since age 11, following the industry technologies evolution from Basic, Turbo Pascal and Assembler, C++ / DirectX / HLSL, Flash AS3 then Unity and other modern tools. He worked in the video game industry in Paris studios during several years on DS, Wii, PC, PS2 and PS3 platforms, and as a full-stack technical consultant in other domains, giving him a previous knowledge of processes and constraints of development projects. He personnally monitors every projects of the studio to ensure a maximum efficiency on any step of the project. His ultimate objective is to make players have fun playing the studio games, before any other consideration.

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New project, developement in progress

New project, developement in progress

Terraform project

New project announcement: I'm proud to present my new project, a RTS game in a sci-fi context.

New features: diplomacy, borders, tutorial, barbarians and city walls

New features: diplomacy, borders, tutorial, barbarians and city walls

World of Humans

New features are being implemented in the game: diplomacy, borders, tutorial, barbarians and city walls.

Picture of new feature in progress: barbarians, and city walls

Picture of new feature in progress: barbarians, and city walls

World of Humans

Barbarians can now appear on map at game start. Cities can now build walls to protect urbanized sectors.

Picture of new feature in progress: diplomacy

Picture of new feature in progress: diplomacy

World of Humans

Player can now be contacted by other civilization (that have already been met).

Picture of new feature in progress: frontier management

Picture of new feature in progress: frontier management

World of Humans

Added border management for cities. Squares within borders can be exploited by city. Bordering troops, and incursions are taken into account for diplomacy...

Picture of new feature in progress: game tutorial

Picture of new feature in progress: game tutorial

World of Humans

Creation of tutorial to help player understanding game mechanics (screen contains WIP elements, and debug text that won't appear in final version)

Working on main menu, and world customization...

Working on main menu, and world customization...

World of Humans

Working on main menu, and world customization... Here a few screens of the work in progress.

A little delay in news

A little delay in news

World of Humans

Hi there, Due to the birth of my daughter, I will be unavailable for a few days to work on World of Humans. After that, I will work faster than ever on...

Working on visual aspect

Working on visual aspect

World of Humans

A few screenshots on current work on terrain and mountains to improve the game visual aspect.

Work on gameplay - city assault

Work on gameplay - city assault

World of Humans

"When defending troops are no more, capturing a city, or razing it to the ground, leaving only burning ruins behind you..... will be YOUR choice."

Kickstarter failure update

Kickstarter failure update

World of Humans

Hi everybody, Unfortunately the Kickstarter failed for the game, so I don't give up on the project, of course, but I won't be able to use external resource...