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I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (0 - 30 of 617)
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Tiberium Essence NE Add-On 1.0

Just remember, there is no spoon....

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Nojembre's Republic at War Submod

Could something like this be able to be put into your mod as a special and limited use droid WMD? it can clear a planets orbit much like if skywalker or IG-88 nukes the deathstar in an imperial orbit. Youtu.be

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Republic at War

please let something like this be in your mod if possible? It was in an episode of the Clone Wars. a Rhydonium infused hijacked Republic cruiser... Effectively a droid controlled suicide ship that can take out everything in orbit around a planet, including its space station. would make for an interesting heroic or VERY costly space unit for use when playing as or against droids. Not to mention, could be an interesting unit to use in GC as republic ships wont fire on it until its about to explode: Youtu.be

Good karma0 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Galaxy at War: The Clone Wars

please let something like this be in your mod if possible? It was in an episode of the Clone Wars. a Rhydonium infused hijacked Republic cruiser... Effectively a droid controlled suicide ship that can take out everything in orbit around a planet, including its space station. would make for an interesting heroic or VERY costly space unit for use when playing as or against droids. Not to mention, could be an interesting unit to use in GC as republic ships wont fire on it until its about to explode: Youtu.be

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Republic Assault: The Clone Wars

please let something like this be in your mod if possible? It was in an episode of the Clone Wars. a Rhydonium infused hijacked Republic cruiser... Effectively a droid controlled suicide ship that can take out everything in orbit around a planet, including its space station. would make for an interesting heroic or VERY costly space unit for use when playing as or against droids. Not to mention, could be an interesting unit to use in GC as republic ships wont fire on it until its about to explode: Youtu.be

Good karma0 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Tiberium Essence

Would it be possible to add in the "GLA theme 02" or "GLA theme 03" from C&C: Generals as part of the song playlist when using the "Forgotten" units/faction? Its one of the few songs from the previous C&C series games that suits them in general.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ PurpleGaga27

Is there any news on the proclaimed "Tacitus Revolution" mod that was announced on the "Reloaded" mod page? Several of the followers for your mod dropped off the map, and what with no news coming from you, you cant really blame them. Please release an update, either by making a new mod page for Tacitus Revolution, or by posting an update on the Reloaded page. Please, Don't let this mod that you've worked so long on, die out because of your fan-base tanking.

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Vong Invaders Expansion

When this mod is released, could a version please be uploaded in .zip format? so those of us without winrar or 7zip can still play this mod. the sites that contain winrar and 7zip are plagued by hackers and trojan downloads. and the main winrar download itself auto-installs software that supplements viruses and spyware. (no site is safe anymore) It would be extremely helpful and Greatly appreciated if a .zip format of this mod were released.

Good karma-3 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Republic Assault: The Clone Wars

Would it be possible for in a future version of this mod for a "hijacked" Republic ship be used as a trojan horse bomb by the separatists? like the one shown in Season 5 Episode 13 of the clone wars T.V. series "Point of no Return"? It could be a highly costly unit to be produced and have a production timer like that of the death star or death star II? It would be very useful for cracking fleets or completely wiping out everything that is currently in orbit around a specific planet, station, fleet, etc; (the following link is of what i am talking about: Youtube.com ) The ship would contain the exact same explosive material as in the series, known as "Rhydonium" and should have the same or a similar effect, capable of wiping out nearly everything that is within spitting distance of said ship when it blow's. Just an idea, but it would play to the Separatist's combat style, and make for an interesting "super-weapon" to be used when combating a severely large fleet or when threatened by a large fleet orbiting a(n) needed planet.

Good karma+3 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Flood Mod v1.0

could you possibly release a .zip variant? not everyone has access to winrar or a .rar extractor and since nearly EVERY site that allows access to a .rar extraction program is riddled with malware and viruses, it would be nice to have a version of this mod to download without the need to "play pool with a rope" to play.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Play as The Flood

Just an idea, but if you've ever played the game Command & Conquer 3: Tiberium Wars, or the Expansion, Kane's Wrath, one of the Scrin faction infantry units, known as the "Buzzer" could be a good placement for use as the flood spore clouds, just smaller in scale. Since both work in relatively the same way, and have similar designs, If you could use the model for the Scrin Buzzer cloud, with a texture update, color change and replace the animation of the buzzer cloud with that of a scaled down variant of the flood spore cloud, it could work as an infantry unit, and create a Literal "Cloud" when traveling in large groups. Give it maybe 35-50 HP per "Flood buzzer", and though it would die quickly on its own, in groups it would fit the flood's "drowning in numbers" tactics. It would take a decent clip of work to port the "Scrin Buzzer" texture model over and into something that Halo Wars can use, but it would be well worth it.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ More imperialized Empire of the Hand

"Can you please release a .zip version of this add-on? I'd really like to try it out, but i do not have access to ANY form of extractor program, and any attempt to link to a site to download one usually ends in both my anti-virus and anti-malware triggering and ejecting me before i can link to the site itself. downloading a mod directly from this site is deemed "safe" and "virus free". Please take this into consideration, as there shouldn't be that many xml files to take up Too much space." (this is a re-post of the same question and opinion from the mod download page itself)

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ More Imperialized Empire of the Hand (Standart)

Can you please release a .zip version of this add-on? I'd really like to try it out, but i do not have access to ANY form of extractor program, and any attempt to link to a site to download one usually ends in both my anti-virus and anti-malware triggering and ejecting me before i can link to the site itself. downloading a mod directly from this site is deemed "safe" and "virus free". Please take this into consideration, as there shouldn't be that many xml files to take up Too much space.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Rise of the Crime Lords 3.0

can you please release a .zip format version of this mod? itd be useful for those of us who either dont have winzip or 7zip, or cant get an extractor program due to the sites being swarmed with hackers.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Rise of the Crime Lords

can there be a separate .zip or .exe release of this mod? the .rar may make the upload easier for you, but trying to find a .rar extractor that doesn't also auto-install malware or spyware is nearly impossible now-a-days. even 7z extractor programs are corrupt-able now and their sites are hacker playgrounds.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ The Red Alert 1.2 Full Version

did you try copying said file from an earlier install of an earlier version of the mod into the install for the later version? it could simply be an over-writing error where the file was not replaced properly.

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ VS_INI

furthermore a separate .zip release would be very much helpful as ALL of the sites now that allow a free .rar extractor are corrupted beyond measure.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ VS_INI

Would it be possible to alter the in-game A.I. so the late-game focus is more on naval warfare if there is larger bodies of water, or ground warfare, such as late-game infantry/ land vehicles? The reason I am asking this, is because once the Soviets max out their tech tree, they send in almost nothing but Kirov airships and small tank battalions. The Yuri A.I. also does the same thing, but with floating discs. I REALLY would like to see a higher naval response, and possibly navy units attacking land-based structures from off-shore, like more frequent use of aegis cruisers and aircraft carriers from the allies, flak P.B.'s and dreadnoughts from the soviets and a larger response of boomer submarines from Yuri's bases to attack shore-based targets and more frequent use of hover transports for sneak attacks like in the campaign for cross-map island warfare. The standard A.I. doesn't do any of this, with the exception of the pre-update vanilla A.I. where if you give the enemy Yuri A.I. 3-5 MCV's from any faction and 10 minutes of free-time, they become utterly impossible to beat, to the point of the game crashing because of mass unit and structure spam....

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Rise of the Crime Lords

Will there be a .zip release for those of us who don't want to run the risk of downloading a .rar extractor from a corrupted or hacked site? several of the extractor program sites piggy-back self-installing malware along with the program that's intended to be downloaded, defeating the purpose.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Tiberium Wars Community Map Pack Project

actually that's not needed. another bypass would be to simply load the maps to a "new folder" and then copy the maps from there to the Tiberium Wars folder located in "ApplicationFiles" (to get there you open your windows menu on windows 2000,Vista,7,8 in the bottom left corner of your screen and in the search box, type %appdata% and hit enter. not sure what to do with windows 8.2 or 10) once at the tiberium Wars folder, find the Maps folder, and if there isn't one, make one and copy the maps to said folder directly. the mods are loaded via the control center and because of this, any maps that are located in the maps folder via appdata, are automatically compatible with EVERY mod that you run separately. (Certain mods will also change in-map structures to match against the specifics for that mod automatically, so no harm done. ex. Tiberium Essence, Tiberium Wars Advanced, "The Forgotten" mod, etc;)

Good karma+5 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Evolutions: Real Time Strategy Evolved

Another problem people ahve with .rar file's/folders is the fact that if they dont have an extracter/converter for that type of file, all of the sites that have the "free" versions are crawling with scammers, hackers, and self-downloading/installing malware redirects. .zip is the safest and easiest form of conversion for both the modder and the testers/players, not only because EVERY computer is able to extract from that format, but also because it does not require a risky download for a 3rd-party extractor program to open said file. unless of course, the mod is installed via a .exe (it is possible, several other groups have done it for this game as well as several other RTS games) which would eliminate the middle-man entirely, (i.e. .exe installers allow for the mod to be directly extracted from the .exe into the designated folder without the need for any form of base or 3rd-party external extraction program) and would thus be even more secure than just the .zip format on its own. (ntm, with how popular this mod is getting even before its release, a .exe installation for this mod, inside the .zip folder would actively prevent future downloads from being corrupted or having piggy-back malware and spyware from being added on at a later date from an outside source)

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Mental Omega

hello, its been a while since i installed 3.0 mental omega and i just tried to uninstall it, but the uninstaller ceased function. can someone please help me with a fix or how i can manually uninstall it without removing the entire game?

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Mental Omega

what about No Rest For The Wicked?

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Mental Omega

well would it be possible to have the psi-corp utilize mind control much like the old pre-patch yuri faction did? like they can not only mind-control other faction mcv's, but gain a build-speed and income boost when they deploy? it would make for some seriously interesting matches....(ntm glitch the a.i. into gaining the ability to insta-build con-yards without the need of an mcv)

Good karma0 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ TALON Mod

Just wondering if its possible to code tiberium to propagate and spread across the map, much the same way vein-hole veins would steadily creep across the map back in tiberian sun? so instead of staying isolated in a single tiny regulated field (keep that for blue and red tiberium), the Green tiberium can actually follow the lore behind the deadly substance and spread like a cancer without a cure across the battlefield, into bases, up streets and over hills/mountains... it would allow for a greater need for collecting resources and perimeter control. (if the enemy troops don't kill yours, the tiberium you harvest will.....eventually.

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Tiberium Essence

Just wondering if its possible to code tiberium to propagate and spread across the map, much the same way vein-hole veins would steadily creep across the map back in tiberian sun? so instead of staying isolated in a single tiny regulated field (keep that for blue and red tiberium), the Green tiberium can actually follow the lore behind the deadly substance and spread like a cancer without a cure across the battlefield, into bases, up streets and over hills/mountains... it would allow for a greater need for collecting resources and perimeter control. (if the enemy troops don't kill yours, the tiberium you harvest will.....eventually. not to mention, provide a more urgent need for walls and gates, as well as sonic resonators.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Command & Conquer: Mystery of Arca

Just wondering if its possible to code tiberium to propagate and spread across the map, much the same way vein-hole veins would steadily creep across the map back in tiberian sun? so instead of staying isolated in a single tiny regulated field (keep that for blue and red tiberium), the Green tiberium can actually follow the lore behind the deadly substance and spread like a cancer without a cure across the battlefield, into bases, up streets and over hills/mountains... it would allow for a greater need for collecting resources and perimeter control. (if the enemy troops don't kill yours, the tiberium you harvest will.....eventually.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Mental Omega

is there any way to turn back on the engineer's ability to capture enemy structures? just so you can ca an enemy command center and spam their buildings? its kinda irritating that its no longer an option, especially on maps tailored specifically for infantry and aircraft only....

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure - - 617 comments @ Rise of the Reds

Fair assessment and response. It's just why cant the A.I. obey the same rules and restrictions that a player has to? regardless of the game, it just doesn't seem fairly balanced against the experience of said player that is playing. However, I fully understand the dislike for having "smart" A.I.'s that are self-adapting in a game like this, that understand the rules. (I had an issue with this back in the day coding custom mods with friends on Yuri's revenge. We gave the A.I.'s too much leeway once and instead of trying to win, the Custom "Maniac" A.I. would spam units until the game crashed forcing an auto-loss, not to mention what the enemy Yuri A.I. would do once they were able to produce MCV's....)

Good karma0 votes