Whoa, best girl US made it? Nice!
Whoa, best girl US made it? Nice!
Thank you very much! Kinda sad that Leon is often forgotten, but at least now she's immortalized by your work! :)
Welp, with this addon, I won't have any vanilla skins left to use. At least, until the rest of the fictional planes come out.
Thanks for filling our weeb desires, BlackBaron! :>
This is...unexpected. But ok.
I'm amazed it took people a year and a half to get to this legendary skin. Heck, I've even seen people calling the post-AC6 skin remakes "accurate". Maybe to AC7VR, sure.
Amazing work, BlackBaron. You never cease to amaze us. 😊
Not really asking, but thanks for the effort. Though making the animation takes a lot of time, no? Unless it can already transform in the original mod.
Anyway, it's just a talk of ideas. Nothing to worry about. :)
I guess the "Special Function" button can be made to transform VFs now huh?
Stratos 4 skins soon? I could actually make themselves though, albeit lack of weathering.
Just posting the idea if anyone's interested.
This.
You can find help if you're inexperienced in this thread:
Goo.gl
Of course, you can find lots of help in the forums and the tutorial pages. And most of the original planes already have templates in their Vector Thrust/Object/Aircraft folder.
Edit: Whoops, sorry for the reply mixup John.
Would you care to try? It's real fun being an animator you know. You devote almost all of your life on moving 3D models, receiving income enough to only fill your everyday needs (at certain times too!) & get trashed by online community based on their personal standards.
Note: I don't even know & care anything about RWBY.
With Project Nemo finished translating the JP storyline, this might come sooner than expected.
Yeah, although they don't have assigned internal hardpoints yet.
What piques my interest is the models used. I mean, the script to move weapon bay doors are there, but it's useless if it's not in the model, no? I'd really like to know which ones are usable and which ones aren't from the vanilla listing.
You sure about that? It has quite a large wing. Sure, external decreases stealth, but not like we have a choice for authenticity.
Anyway, thanks for the awesome plane and particles.
Yeah, henceforth it's up to us (the community) to place solid hardpoints (with your permission, of course). That is, if it's needed.
Which kinda reminds me some of the other vanilla planes that still doesn't have internal bay weapons. Do their bay doors actually work though?
I guess the only work needed to be done is to put hardpoints where it might be.
I would assume AC3 radical planes have stealth as their primary focus design. But with external hardpoints in AC:Infinity port, I really don't know where to put it. Then again, PA might be turning lazy because of you-know-who.
The Ita plane could've been done a bit better (scaling, drop shadow and such) IMO, but overall pack is great. Keep up the good work.
Also, why now everyone can weather...
So that's why the fuselage design was rather different. Though if I'm not mistaken, the XFA-36 Game has moving parts on the wings, no? Not a swing wing tho', just a variable design similar to the ASF-X/F-3 Shinden II.
Guess they had to remove it for other contents.
That's an unusually long publishing time for Genette, don'cha think so? The iconic swing wing was also noticeably absent from AC3. Perhaps the concept was obsolete?
Jokes aside, great job on the skin.
I think those who lurk here from EA can tell due to the non-mod MSSL only .ini files changed.
I kinda got the idea from AC3, where usable only in endgame planes such as the S-32 (if I remember correctly). Might be fun to try, but I don't know if the code supports it.
Well, thanks for the clarity. The individual type of missiles does have their own seeking abilities, so I suppose age is being one of the factors (though it is easily modified).
Somehow, I'm thinking of a MIRV-like missile. Got any ideas?
Wait, so that's what happening here? So it isn't some "poor tracking: then. Sorta glad I didn't use the mod, 'cause I'm using a more wider selection of missiles anyway.
What I meant was missiles in ACAH does not connect as effectively as it is in DFM or so, whether only 1 or more; probably to enforce that mode of "gameplay" to players.
I think that the missile tracking problem here actually lies on how missiles used to be almost insta-kill in EA; requiring flares to dodge them most of the time. Now, missiles can be dodged AC-style; though the enemy can do that as well.
What did happen with the missile tracking, tho? It didn't do that badly in EA; now it's like ACAH all over again.
I think someone already subbed the cutscenes. Ripping them and making the campaign are not, though.
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