no pics no clicks
are you retarded you think he can just add ray tracing
and if it takes you 3 hours to figure out how to load a quake mod go back to brutal doom, you cant handle quake
open source the project, let us contribute
thank you for making a native linux version, great mod
gonna be buying this on gog
greetings, fellow retard from the future here. the year is 2020, we have flying cars and half-life 5 has revolutionized the gaming industry. i come here to tell you that they use c++ to work on this fine project, not python. python is for devs who want to make dirty anime games with no coding experience, while c++ is for pros who remake goldeneye in the source engine. bye for now from the future!
andrew hulshult levels of epicness
i cant play vanilla quake the same after trying this mod
best quake mod i have ever played thank you simon
do you really have to include so many mods and wads like i just want a manager not a bunch of mods im not even gonna play
reuploaded the mod, the one i had originally contained doom.wad and doom2.wad now it has freedom phase 1 and 2
alright, i'll replace it with freedoom/remove it
before you call me a thief my friend doesn't want to make a moddb account and he gave me permission to upload this so ppffftt
also idk where the pk3s are from but when I find out i'll credit them
On E1M1, there are several parts where you are going to die from barrels at least once because the room is full of imps and the chain explosion covers the entire room. Also, the fog makes it really hard to see enemies even with a flashlight. There are alot of maze parts to make the unfinished map pack seem longer. The level design in E1M2 was great, TOO BAD YOU CAN'T SEE ANY OF IT
E1M3 was fine, I liked it. Seems like it would be fun with a mod like Death Foretold or Zion. There are parts on E1M4 where you get stuck in doorways by pinkies and lost souls while imps and shotgunners light you up. On every map it's really hard to find the exits or keys because the maps are too open and there's no way to know if you're going where you're supposed to. Would like to see this finished/revamped.
this version doesn't have a command to give all mods, thats only for d4t: crucible
resposting his comment because admins don't accept any comments from guests and it should be seen
DBT,
I downloaded and have been playing your Q4 doom mod and noticed that the shotgun doesn't spawn at all. I started poking around the code with SLADE and noticed that in the Weapons.AED, under spawners, that the Q4shotgun is commented out. Was this done by mistake? Just wanted to check with you to see. Thanks! Eric R.
In case you guys didn't know, he IS working on a mod about DOOM Eternal. It's called Kar En Tuk and is still in development, you can find more info on the zdoom forums: Forum.zdoom.org
DBThanatos, can you please add ledge grabbing as a feature? Someone already made it for D4T v2.1, it's available here: Moddb.com
All that would need to be done is change the sprites to be more appropriate to the DOOM Eternal themed mod. I really like what you're doing and you've nailed the gameplay of DOOM 4 and your eternal mod looks really promising. Just the ledge grabbing/platforming elements are missing. If it already is in KUT then I am sorry for wasting your time and can't wait for the beta/alpha.
edit: showcases for the mod can be found on his youtube channel Youtube.com
TheAlyxVance
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