Welcome to my profile. My name is Tesher and I am a 3D artist.
Currently working on:
The mod looks very promising but could do with a lot of mechanic improvements.
It's cool, but it just doesn't have the feel of a an impact crater. It doesn't blend in with the ground and the fact that it rises make it more of a destroyed ant hill which was said above. Maybe you should try making it concave and lower the general height of it.
Could use quiet a bit of work honestly.Proportions are off as said above, would it to light and it looks like theres a seems which makes the texture look odd. The metal needs work, the green should be a tad dark and the screw at the bottom/cover needs to be redone. I'm just being honest, people who don't model will drool over any model without thinking twice. Keep it up though, I'm sure it will look better with some tweaks ^^.
Umm, are there really Mustang intereceptors? I thought they only used the Dodge Charger because the Mustang is a 2 door.
Please if anything include the BMW M3 into the mod.
So this is created by a different group of developers than those who made the original Insurgency?
I just noticed that the resolution of the textur is to high, going to go back and lower it to a suitable resolution, and it's a small prop so your not really going to see much of a difference.
Uhh... looks like you just upped the blur and lighting effects done in Garrys mod lol...
Yah, I'm just going to clear things up for those of you who don't know yet. Yes you could say the mod fell through but you could also say it's on hiatus. There was just a huge lack of organization in the mod so it is how it is for the time being. This is no way means that the mod will never be completed, it's just when Unreality gets the time he will hopefuly jump start the mod again. Thanks
Looks perfect ^^.
HAHA I knew it you were moving to UDK! YAY I guess my sources were correct.
Ok Model looks great but the scratches need work. The scratches on the front don't make any sence. I recommend puting them on the top very slighty and a tap on the bottom of the top slide. Also add a better spec map if you don't have one already.
^ It says 2862 tris.. ^^. I think you need to add some insignia's but it looks great otherwise.
Looks a bit to bland. Could use some more detail on the texture.
It's 3ds max.
The models really need work. They really don't look that great aswell as thet textures..I think you can do much better just take more time with the models and get a good texture artist and you would be good. ^^ Good luck.
Well I think we got ourselves a good horror mod on our hands. Also the music in the teaser had an Inception vibe slighty. ^^
Looks absolutely amazing, but it would be great if you could change the skybox to make it sunny out.
I actually like this image alot looks very nice ^^.
Looking good! UV tools good job :).
Kokiri forest does not change night and day in the real game only Hyrule field.
The grip is way too short, and the trigger guard is too long. Other than that it looks fine.
Hmmm maybe my sources are wrong but I still think it's right :).
I already know the suprise anouncement from an inside source but I won't say it. People here will love it probably but for me, I am honestly getting tired of mod teams doing it.
Oooh a good looking mesh for once but I can tell that the poly count is exceedingly high unless those are all just smoothing groups ^^. I would recommend keeping that at a max of 2500-3000 polys. Anyways looks good.
I would recommend you post important media updates rather than post a retextured model in all your images... Other than that good luck.
Tesher here from Guard Duty. We are currently looking for a texture artist if anyway is available. The models that need to be textured are mostly just props of sorts for the time being. This would absolutely speed up the development process. Thank you.
Looks nothing like a luger and makes no sence... There are 2 clips?
I say back a high to low poly on this pistol considering how it looks now. I really would like to see a baked one considering none of your other models are and that this looks like it's lacking detail.
Is it possible to change the button icons? It would be nice to stray away from the standard css menu looks. Otherwise, it looks good.