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TeamFrizz
TeamFrizz - - 1 comments @ Frizzy

Hello!

Thank you for taking the time to type us a detail response. Stuff like this is awesome.

The Kickstarter - First off, don't worry so much about donating/not donating, because the odds of it's success are pretty low at this point. Without major press coverage, which hasn't happened yet, we just don't have the man power for promotion. We're not promotion experts, and most of the time I spend doing promotion seems a lot like ******* in the wind to be honest. Not because promotion is bad, but just because I seem to suck at it. We're a small team of devs and we only have one true art person, and his time needs to be used towards the game, he only has so much time and we can't have him worrying about webpages/kickstarter/etc. It's not anyone's fault and I'm not blaming anyone, its just the reality, you know?

So as for the Kickstarter and where the funding is going - you're very intuitive to pick up that it is a bit vague. When we started the kickstarter our main expense we wanted to cover was insurance for our game company. I can't go into it too far because of an NDA, but the insurance requirement was changed *during* our kickstarter! So while our kickstarter may looked doomed - it's not the end of the world, because one of our big expenses disappeared too!

Content - When I was making all of this content for promotion I had to walk a fine line between showing as much as possible, and making sure that the stuff I showed was functioning and complete.

Platforms - What I meant to say was that we have a plan for platform release order (Xbox One - Wii U - PC) but that we are flexible, if there was consensus amongst the community we would definitely bend to it. We just want people to play our game, listen to our music, chill, and have fun!

Right now we're focusing on finishing Frizzy, and taking a 2-3 week break on promo.

Thanks again,
Team Frizz

Good karma+1 vote