Welp I've been owned, you did what we couldn't.
Welp I've been owned, you did what we couldn't.
It's for GMod 10. You'll need that game to play.
Possibly, not every event is set in stone so we'll see!
I like how Simon's eyes are missing in his reflection on panel 3, very nice touch.
Oh cool we can donate now, totally going to do that.
Wow i'm really impressed with how much you guys have changed the engine, it's really awesome!
So that demo you gave the podcast 17 guys, how much of the game is it?
So are you guys going to have multiple endings like AoM, or will it just be one linear story?
I would love an invitation to this, it has great potential.
I have a question concerning level design: In Afraid of Monsters there was a lot of pushing buttons, finding keys, and backtracking. Are you guys going to keep with that formula or should we expect something entirely different?
Wow I really like that new flashlight thing you guys have got going, but I have a suggestion.
In doom3 you could only have the flashlight or a gun, no inbetween. So why can't Simon just hold a flashlight in one hand and his handgun in the other and then give them a small consequence like lowered accuracy?
That was pretty awesome, but if you break the last box after you "beat" it you can wander around a movie studio looking area and see all the other memories, so was dylan an actor or something?
MrSunabouzu
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