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I am mapper, and sometimes I am making Textures and Models to source engine games.

Comment History
Strnadik
Strnadik - - 22 comments @ Blood fan remake

I really liked the first demo. Got some suggestions though.

1) It really annoyed me that any doors closed when I left the trigger zone around them. They should have some timeout or they should stay open.

2)The rats weren't such pain in the *** in the original, here, they hunt you down wherever you are and they deal quite a pain.

3) Were the first browncoated guys able to throw grenades? Because I don't remember any guys throwing dynamite on me in the first round.

4)The flare gun willingly refused to light up anyone even after like 10 shots, I think such unfortunate didn't happen to me in the original.

5)If I wanted to go into detail - one more thing. I think you couldn't pick up the shotgun from anyone in the first round. That shotgun was supposed to be discovered in the second level, on a train. I was able to get it from the guy in the graveyard.

Anyway, keep going, and if you need any help, I'm up to the task! (I'm Unity dev myself)

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Blood fan remake demo release and project support

I really liked the first demo. Got some suggestions though.

1) It really annoyed me that any doors closed when I left the trigger zone around them. They should have some timeout or they should stay open.

2)The rats weren't such pain in the *** in the original, here, they hunt you down wherever you are and they deal quite a pain.

3) Were the first browncoated guys able to throw grenades? Because I don't remember any guys throwing dynamite on me in the first round.

4)The flare gun willingly refused to light up anyone even after like 10 shots, I think such unfortunate didn't happen to me in the original.

5)If I wanted to go into detail - one more thing. I think you couldn't pick up the shotgun from anyone in the first round. That shotgun was supposed to be discovered in the second level, on a train. I was able to get it from the guy in the graveyard.

Anyway, keep going, and if you need any help, I'm up to the task! (I'm Unity dev myself)

Good karma+4 votes
Strnadik
Strnadik - - 22 comments @ Thinking with Time Machine. New cube spawner test.

Oh my god I love how it just assembles into a cube, GOOD WORK!

Good karma+4 votes
Strnadik
Strnadik - - 22 comments @ A Weighted Decision

Quantum Conundrum in Portal, sounds cool! Yeah I liked Quantum Conundrum too.

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers - Episode One

There is Acid, but I am just so stupid and I didn't fix trigger_hurt in them ;)

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ MAIN CHAMBER IN MAP NÂș 4 II

Wow, I just..like it so much! :D Really good work.

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers: Episode Two

Actually, Episode Two is in SP. You probably mean Co-op mappack "Space Gardens" made by Fluppy (and me too ;D ).
Don't worry, we are working on EP2 - Not in light speed, not in Valve time speed - we are just working on it ;)

Good karma+2 votes
Strnadik
Strnadik - - 22 comments @ The MARTI Initiative

Oh :( That's really shame :/

Good karma+3 votes
Strnadik
Strnadik - - 22 comments @ Space Gardens!

Hey, I already got my PC yesterday, when you wrote this. :D

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers: Episode Two

Yah just like geoffegg said. Fluppy is finishing CFSG and I am working on Episode Two. I will get a new PC in 10 DAYS! Then I can make better maps,models etc.. So yay!

Good karma+2 votes
Strnadik
Strnadik - - 22 comments @ Problem In Time [Ep.1]

I like first and second part,but not third "western" part.

Good karma+2 votes
Strnadik
Strnadik - - 22 comments @ Problem In Time [Ep.1]

Looks cool..Reminds me "Back to the future" movie.

Good karma+2 votes
Strnadik
Strnadik - - 22 comments @ Autoportal puzzle 1

Just gonna edit some texture paths in .NCF

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Autoportal puzzle 1

Nonono,dirty reskin is already ingame ( this was just bad cube).But we need to retexture Aperture Science logo to Creative Futures logo.

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers: Episode Two

Episode one is for Portal 1 and Episode two is for Portal 2,It cant be on single page,and...I just like it as it is now :D

Good karma+4 votes
Strnadik
Strnadik - - 22 comments @ Alive & Kicking

This team + Portal 2 = certainly very good mod!
gonna play.

Good karma+4 votes
Strnadik
Strnadik - - 22 comments @ Portal gun concept stages

Woow Cool model!

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers - Episode One

Uploading mod :)

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Deep Chambers - Episode One

Why do you think?
You are saying that again and again >:(

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ News #4 - New textures!

Thanks for help! I'll try to improve them :)

Good karma+2 votes
Strnadik
Strnadik - - 22 comments @ Screenshots

But It's old version,I made it smoother and better.

Good karma+1 vote
Strnadik
Strnadik - - 22 comments @ Screenshots

I thought the walls are cheap, but we are still working on that map and we wanted to post some images so the people wiil see how our maps look. But thanks for the comment, it helps improving our maps!

Good karma+1 vote