I'm getting the feeling that this is a lot like the sword art online project I was apart of when argus was the big team. It flopped, especially when I left since I was the only one doing work. This right here... well it feels very similar. Props for trying, but you'll soon find out that creating art assets and animations is very far off from a complete game. You need a diversified team with a large number of programmers. Let me tell you right now that if you think you can finish this game entirely in UE4 blueprints you're in for a rude awakening.
Starkium
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