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Comment History
SquirtSoda
SquirtSoda - - 10 comments @ Version 0.16.0 Released!

Also, morrowind, oblivion, AND skyrim were all built on the same engine. So once you know how to meld all those parts and make them compatible with a different engine like shaders, textures, scripting etc. It will be FAR easier to create an open version of that. So making openoblivion and openskyrim will far easier. Meaning linux and mac guys will get some fun for once :P and in the future when this is made it will also better the looks of the game.

Good karma+3 votes
SquirtSoda
SquirtSoda - - 10 comments @ The Dark Mod (Standalone)

Is this going to require doom 3 in the future, or are you eventually going to utilize the source code?

Good karma+3 votes
SquirtSoda
SquirtSoda - - 10 comments @ The Dark Sense of War

Question, will this no longer require doom 3 since source code for the engine has been released? Or do you use art content from it?

Good karma+4 votes
SquirtSoda
SquirtSoda - - 10 comments @ Official 1.35 Teaser

Beginning piano reminded me of legend of zelda, the song of storms, look it up, same exact notes

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ Official 1.35 Teaser

Beginning piano reminded me of legend of zelda, the song of storms, look it up, same exact notes

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ OpenWolf

Hey, just wanted to say, AMAZING WORK! I know it was both the effort of whoever is working on this engine as well as the guy who created the xreal renderer, but just amazing work. Im glad we are finally getting some capable linux engines

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ The Dark Sense of War

I do have a question, I read somewhere your mod could be using the Xreal renderer is that correct? And if so, will you also perhaps be collaborating with the xreal team with ET:Xreal, it sounds like the perfect multiplayer mod to go along with your mod, Wolfenstein:ET except using a super advanced version of ID tech 4.

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ Nazi Zombies: Portable

This is GREAT news, linux handhelds like the pandora get an awesome game! Also it would be a very nice additive to the linux destkop, I am very excited! However I do have a few questions, namely, while modeling and making your lighting, bump mapping, all that, you have to tone it down for the psp, however I would think it wouldnt be TOO difficult to include higher poly models, bump maps, and better lighting and shading when you release on the linux side of things. Just wondering if you plan to do that.

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ Rage PSP Alpha

Dude, you could have copyright issues with ID, sure they opened their ID tech 3 and 4 games so porting those to a mobile platform I think would be fine, as long as you name it something different from the game itself like "Doom 3 portable." However you could get into big copyright infringement issues with ID by using "RAGE portable" even if you are not trying to sell it, Valve made the Black Mesa:Source team change it to Black Mesa simply because source implied something similar to one of their games, just be careful.

Good karma+1 vote
SquirtSoda
SquirtSoda - - 10 comments @ ETXreaL

I am so excited for this mod, not just to have good old wolfenstein:ET with better visuals. But also because of this great and more modern engine that you have created, we can finally have some Linux games that don't look like they were made in 2004 or below, this is source engine level graphics capabilities, from what I can see with the textures even better than that. And of the best things of all, people who are used to the ioquake3 engine and practically breath it don't have to change to a brand new engine. Thank you so much for your contribution to the open Linux engines.
-Adoring linux fan

Good karma+2 votes