I actually been noticing it looked like it's been tweaked a lot recently but always been still too close on it's distance. Personally the gif I showed from Twirlbound was very good, it's not too low, and not too high on the y-axis and the camera being that further away from the character felt good too. ;)
Also don't you mean too high for the Facebook one? It looked like the camera was too high rather than low. XD
Some help I offer if needed:
I remember seeing this the village music video: Facebook.com
and it had a good amount of ground behind the character, but the top of the character was a little less roomy, and I think changing the distance to be a little further back would make it closer to being perfect. Closer to the Twirlbound gif. The only other thing is that it might need is that when you run (normal run, not sprint), the camera slightly zooms more out or the character goes a little further away from the camera like the Twirlbound gif. The running thing probably isn't a huge deal for me, but I do noticed it looks more natural. XD
You're welcome! I would love to comment on it when you have it done. ;)
SpaceOmega5000
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