Before starting Shining Rock Software, I had worked in the console video game industry. Ten years building graphics engines, physics engines and general tools was plenty, and I had a desire to make simple and fun games like the shareware ones I used to play as a kid. After a few months of relaxation of not being in the office, adventuring through the mountains, and coding for enjoyment, I found that I had a built a decent part of a new game engine. I decided that making an indie game might just be possible. The game I'm working on is Banished. It's a city building game with a focus on guiding your population of citizens in survival against the elements, and deciding how to best utilize limited and non-renewable resources.
This video shows new footage of Banished. It shows in game footage of a larger town with a focus on construction of markets, town halls, trading posts...
new video for banished!
While it's been almost a year of not updating here, I've been hard at work on my city builder. Most of the features in the game are in. Spent the last...
videos!
The latest addition to the game has been the addition of new models for the people in the town. It's been a while since I posted about my game here, so...
new citizen models and gameplay update
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