I am a 3D Generalist who can do characters, props, environment arts, lighting, rigging, rendering, and level design. I use Maya, Zbrush, Mudbox, and Photoshop as my main 3D and 2D softwares.
Here they are, two building texture in low poly models with pure diffuse and AO texture. No bump or normal, or even spec map added yet. They are going to look better in my composition with normals and spec map added on.