Artist & Level Designer for Curious Panda. Currently working on Rhythm Destruction
Glad to :)
Thank you :)
It will def be on Steam, thank you :)
Cheers dude, appreciate it <3
Thanks a lot! I've invested quite a bit of time into them hah. There's still some older animations I eventually need to touch up as they're missing in-between frames(like how the Pyrolancer "snaps" back into place after getting hit)
Thanks man :)
Thanks a lot ;)
Thanks man :D It's just me on the art atm but we want to add one or two more artists after the Kickstarter
Hey thanks :) Gamepad support would be tricky and with the way the UI is currently set up it would be clunky at best, and would possibly require us to design a completely separate UI for gamepad which would be a lot of work. However if we end up reaching our stretch goal for consoles then gamepad support would be available on PC.
Thank you! We do indeed have a lot of lore and backstory written out(about 40 pages worth in google drive heh). We're planning to support all resolutions down to 1280x720, so 1280x1024 shouldnt be a problem, Unity makes that fairly easy. Font scaling is a good idea too and that should be something we can do. I actually think the skill description popups are a little small as is anyway heh.
Thanks for the support :)
I see your point and admit that it's not the most ideal system but at this point with the framework already set up and hundreds of users registered there's not much we can do about it. Appreciate the feedback though and we'll keep it in mind for our future games :)
If you want, you can input fake data(valid email is up to you if you think you'll ever forget your password). Most achievements are score based so the account is required to check that the data is all legit, it was just the easiest way for us to do it. We wanted to make sure we didn't have tons of hacked high scores that plague many other score attack games.
Hey, sorry about that. We fixed the problem a few days ago, the key given to you should work now.
We might make one again soon, we had an old one but it was pretty outdated so we took it down.
Thank you :) That means a lot to us!
Ya we had a demo 2 months ago but it's a bit outdated now so we took it down. We'll be releasing a new one soonish
We have a gameplay video here: Youtube.com That might offer some more clarity. If not let me know and I could make another vid
Thanks, glad to hear you enjoy it :) As for the timing, you can go into options>audio and adjust the offset. It's set in increments of 10ms atm but we'll be changing that to a smaller number in the next patch(and hopefully after that we'll have an interactive process for it)