Programmer and founder at Sleepy Studios
Scrunk will be leaving early access and becoming free on April 16th.
Welcome to Scrunk’s first seasonal event. We’re celebrating halloween with new limited time item graphics, enemy graphics, a spooky new player style...
The servers are back up with a massive new patch. There's lots of stuff this time round, check out the changelog for all the posts. Make sure you read...
Scrunk has launched today and is free from July 12th until July 15th!
The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...
The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...
The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...
Sorry for the silence recently we've been working hard on finishing the game. Right now, we have 2 more levels to finish, a couple of editor-specific...
This time we've got a few updates on the next level and a few graphical updates. Starting off with the graphical updates, we've got a few new vehicles...
We've been officially Greenlit! We've started looking into Steam's huge library of features including trading cards and achievements. Come launch, we'll...
Good news! We've managed to update the latest demo (Demo 3) to a more up-to-date version of the game.
After the demo we saw quite a few people struggling with the abilities (through no fault of their own really) so we immediately set about trying to make...
The new gameplay demo for Superstatic has finally been released!
This is just a quick post to announce the date of the demo release: Friday 17th April. We'll be launching both the demo itself and the Steam Greenlight...
We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part...
A quick overview of the new level, the new voice acting and the new 3D sounds.
Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback...
This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.
Last week we said we’d be showing off Chapter 7. We decided to save that for later and instead we’ll be showing off a bit of Chapter 8. “Warped”...
Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.
We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week...
For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything...
Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't...
Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way...
We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next...
The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!
This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the...
Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.
As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this...
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