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Comment History
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Okay, here is the update of the map for the last KF2-Update.

Looks like every KF2-Update will break the map.

I hope it works again for everyone. Some response is appreciated.

Good karma+1 vote
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Well that is really inconvenient for Fans and Content-Creators. So for every new update in the next few years I have to update the map every single time?

As well it looks like the lighting gets broken every time for me.

I will make an update for the map this time and will see how it turns out when they release their next update.

Good karma+1 vote
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Thanks for your reply, but it looks like I will have to take the map down.

The map depends on a custom material, but these aren't officially supported. I didn't know about it when I started working on this map. Custom Textures are possible with Material-Instances, but without the Custom Material I created for this map it just doesn't work.

It looks like every new update will break this map again.

If Tripwire releases an update that supports custom materials, then it will be possible to permanently fix this map. Maybe this update will fix the map without editing it again.

Thanks for all the support and good feedback.

Good karma+1 vote
SCA.XIVth
SCA.XIVth - - 13 comments @ GRINDHOUSE Killing Floor 2 Mapping Competition Winners

If you are talking about the surveymonkey, yes I filled that out.

If there was something else as well, I don't know.

Good karma0 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ GRINDHOUSE Killing Floor 2 Mapping Competition Winners

@Tripwire:
I am asking here because every single mail relating tripwire is gone from my email-inbox... - so I don't even know if I missed something or not.

Was my map even part of the contest? Right now I am little confused.

Good karma0 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

I did take a look at KF-BurningParis and did pretty much match its amount of pickups. So it shouldn't differ to much. Maybe due to the open nature of the map its easier to spot pickups.

Good karma+3 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

update has been release ;)

Good karma+1 vote
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Okay, thanks again for everything so far.

Update v1.1 is now uploaded, so have fun :)

Update v1.1

- ammo reduced from 63 to 21
- sun brightness reduced by ~50%
- mores vegetation added near the treewall
- collision improved
- AI improved
- some changes to the map were made
(added some props)
(added some ramps to reach more places)
(changed position of a pod near the start)
(replaced some cars or changed position)

Good karma+2 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

cool, thank you - I will soon release an updated version of this map with some bugfixes - in case you want to wait for that.

Good karma+3 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Thanks for the like :)

Good karma+2 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Thank you as well :).

Kinda stupid I didn't notice these two obvious bugs. I will fix them. Maybe I have to move the car away.

First I had too few ammo, then I added way to much. I will reduce these as well.

Good karma+2 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

As for the lighting I am not sure right now. I will tweak it, but I liked the strong godrays. I will see to reduce it ;).

As for the forest-walls I will add some vegetation to it to make it less obvious in some places.

Thanks for the feedback :).

Good karma+2 votes
SCA.XIVth
SCA.XIVth - - 13 comments @ KF-Serpentine-SCA-2016-04-11

Thanks for all the feedback :).

I will work on an update for this map fixing the bugs.

More feedback is always welcome.

Good karma+2 votes