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I've been modding games Since Gothic 2, I love powerfull freewaretools like Blender, Got a diploma of Interactive Entertainment Animation, I'm capable of working with Maya/ 3ds Max, Adobe Photoshop. And Basic Programming in the Languages: JavaScript and Python I'm highly motivated, and I love to create all kinds of different stuff

Comment History
Salynrad
Salynrad - - 21 comments @ Loot It!

Thank you for your feedback, we plan to do some experimental stuff in the upcoming weeks, involving networking and more procedural Stuff, some of which I think haven't been around before : 3

so I just hope we'll get around to code that stuff...

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ Loot It!

Interesting like in "Oh god, Oh god We're all going to die" or more some kind of "Capable of holding someones attention" XD?

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ Demonstration Video 01

Thank you,
I can't wait to hear what you guys think of it when you get to actually play it yourself

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Loot It! Alpha - News Update

Thank you, Actually I forgot to write that down but of course the second level would release as soon as it is done if we choose the first option.
We're in need for some feedback indeed as I have playtested the game myself already far to often and cannot tell good from bad anymore, so from this point of view, I think option 1 would be better. The only problem is that it just wouldn't outline what we've achieved in the last 8 months as there are lots of prototype- and WIP- Levels and some Features we haven't used in the Tutorial Level.
I personally love Linux and really can't wait for Unity4 to happen. I'm happy to see that bigger companies like Unity and ValvE start to officially support Linux with their products.
Thank you again for your quick feedback and have a nice day!

Good karma+3 votes
Salynrad
Salynrad - - 21 comments @ DevLog: Level Design and Random Content

Currently we plan to have a very specific task for each Level, like locate and acquire a very special Loot Object, smuggle another NPC out of an Area full of guards (not sure if this will make it into the game, as it is very hard to time stuff correctly), or get into a secured Area, acquire Information by sneaking up to talking NPCs and listening to what they have to say or read books lying around.
You could also have to solve a specific puzzle, but in the end you will always have to "escape" from the Level.
Another objective could be to loot as many objects in an Area as possible, This could be an optional secondary win condition as well (collect a certain amount of profane Loot Objects) or just some kind of "Score" for other Levels. Our primary "Fail Condition" is that you get caught if you remain to long inside the field of view of a guard.

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Regarding Randomness and Performance

EDIT: Please note that in this screenshots the Script is applied to every floor object. This won't be the case in the final game

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ More Level Assets!

trust me, they are very hard to see if you are not looking for them, and they won't be always on the same position (Randomness ftw!)

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ New Carpets and small Asset Optimizations

thank you, will check it out

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ New Carpets and small Asset Optimizations

The free version of fraps is pretty functional for ingame Stuff, I can't capture my workflows in other programs with it though. Also the 30 second limit of the free version is a little letdown, but I think I'll just buy it as 29 bucks isn't that much money, thanks again!

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ New Carpets and small Asset Optimizations

Thank you, I actually tried CamStudio but somehow it only produced videos with a framerate of 12 fps or less. As far as I know does fraps this annoying thing with the watermark, but as I haven't checked it out yet I'll give it a try.

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Loot It!

Currently we are aiming to bring you a playable Alpha build with 2 Levels of which one is the Tutorial around the end of August but that depends solely on how much work I'll have to do for Studies in the next weeks. The basic Level Design is nearly finished though.

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ Loot It!

Thank you, I was shooting in the direction of some mixup style between the black lineart comic - style textures in Borderlands and Legend of Zelda - Wind Waker. Altogether it is far more simplistic than both of that styles but I think it suits the character design best.

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ Beds!

- Thank you for the feedback, I'll give the pillows more Volume right now, sorry that it took me so long to respond to the comment.

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Tavern Assets & Flame Particle Effects

Actually I think this could be because of the angle of the camera and the quadratic base form of the Bottle (this is the super low res version)

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Female Clothing WIP

The Game is based on the Unity 3d Engine (Indie License), but we are using Blender2.6 to make our models and GNU Image Manipulation Program GIMP 2.0 for our textures.

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ The StorageHouse

I started making mods for games with 12 years and I'm investing lots of time in my work. As a team this is our first official Game Project, but we did some smaller (not released) things together. Primary we are self taught but currently I'm also studying Game Design and Interactive Entertainment Animation.

Good karma+1 vote
Salynrad
Salynrad - - 21 comments @ Loot It!

Happy Halloween!
I made a News Post yesterday but it isn't authorized yet so here is some news:

I've updated the Sneak peek to version 0.15, added a bunch of features and made it a little more Halloween-ish. The full feature and Issues list is in the newspost, which will hopefully get authorized today... In case it is not: the link to the sneakpeek is the same as it was with the old version, please don't forget to comment!

Good karma+3 votes
Salynrad
Salynrad - - 21 comments @ Loot It!

Thank you for your Feedback: We'll implement a slider enabling the Player to adjust the overall lightness of the game to fix this issue.

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ Loot It!

yes, we're aiming to bring you a playable sneak peek this week but please remember that it is a work in progress and not even close to be finished

Good karma+2 votes
Salynrad
Salynrad - - 21 comments @ How to make a minimap

This is what I've searched for a long time, thank you for uploading.

Good karma+2 votes