• Register

This member has provided no bio about themself...

Comment History
Rudostan
Rudostan - - 5 comments @ LivajO

How did you make you're random monster mod? Do items randomize? Do levels randomize? Do monster spawns randomize? Do they're patrol routes randomize? What's the differences between difficulty settings?

Good karma+1 vote
Rudostan
Rudostan - - 5 comments @ Ondrej_Svadlena

Have you seen my idea for tutorial hints mechanic in the BEWARE's comment section? It should be page 5 of comments.

Good karma+1 vote
Rudostan
Rudostan - - 5 comments @ BEWARE demo

Also I changed my mind about distance from those enemy outposts, It should be 180 meters.

Good karma+1 vote
Rudostan
Rudostan - - 5 comments @ BEWARE demo

He is not from Romania, but Czech Republic.

Good karma+1 vote
Rudostan
Rudostan - - 5 comments @ BEWARE demo

I believe there should be dark souls style first level tutorial hints mechanic. The protagonist is equipped with a smartphone, that will display messages telegraphed by a silent sound effect. Pressing "H" key results in protagonist viewing messages. If protagonist views messages, his driving skills will be limited. Player can use mouse scroll to view previous ones.

Example hints player may receive in demo:


After leaving circle of cars player is surrounded by on start of game:
"Drive off, don't crash."

After leaving car junkyard, or whatever this location is:
"Drive down roads, grasses in these fields are terrible driving surfaces."

After approaching the first enemy checkpoint station (being 70 meters away of it):
"Bad man ahead, don't get spotted."

If the player triggers first car, before meeting Babushka:
"Lose them."

After the player encounters Babushka:
"Follow her."

After the player receives from Babushka a hint:
"You know what you have to do."

After the player approaches previous checkpoint, before triggering any car and already receiving hint from Babushka:
"Lose these cars."

After the player loses first car, after receiving hint from Babushka and approaches the same checkpoint:
"Lose another one."

After the player lost the first car, before receiving hint from Babushka, but already have received the hint:
"Lose another car."

If the player lost the first car and didn't received hint from Babushka at all yet:
"There is still one there."

After flipping the switch:
"Great job, return where you came from to a gas station."

After flipping the switch, before receiving hint from Babushka:
"Great job, return where you came from to a gas station. Next time seek hints around for your issues."

After the player reaches gas station and flipped switch before:
(developer basically tells the player that it's the end of demo and thanks for playing)

Above thing, but in full version:
"I won't bother you anymore."

I want to know in the reply section developer's opinion.

Good karma+1 vote