EerieCreations
1 member Developer & PublisherEerie Creations - something's yet to come, we just don't know it
closing this account or sth
Eerie Creations - something's yet to come, we just don't know it
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How did you make you're random monster mod? Do items randomize? Do levels randomize? Do monster spawns randomize? Do they're patrol routes randomize? What's the differences between difficulty settings?
monsters spawn in same spots but their path is randomized, every time you die or every 30 seconds the path they choose is different (unless it selects the same pathnode)
levels for now don't but might if I make more than 2, doable
difficulty settings affect your speed and health points, it doesn't make monsters slower or weaker because it's impossible without changing the code. There's also a "reset" mechanic to compensate all monsters chasing you after you get spotted by one (yeah, also hardcoded, one monster sees you and entire map chases you), on easier difficulties they get reset every 30 seconds (map time, not after 30 seconds of chase so it might be 5 seconds or 20 seconds), on higher it goes up to 1 minute
items do randomize, but also disappear. I'm trying to fix it
if you care, the rng script is easy
void rng(string ∈ asTimer)
{
SetLocalVarInt("number", RandInt(1, 250));
AddEnemyPatrolNode("grunt1", "PathNode_"+number);
AddTimer("", 30.0f, "rng");
}
hope I didn't make any typo...
need help with scripts
add on discord Lefi#8815
Egg.
bread
Egg is better.
Hi, I updated the patch wich now changes a few encounters a bit and replaced the end credits music. I also added the "harder" mode support for the 4.0 if it can interest you. It's just more dangerus monsters that don't play any music apart for a chase