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rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

Thanks! Let me know if you have any suggestions :)

Good karma+1 vote
rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

hey there! Thank you for checking out this game. I went to look at some videos of Take No Prisoners, it looks like a twin stick shooter which my game is not. It's an RPG with tactical elements. Hope I didn't disappoint you or anything!

Good karma+1 vote
rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

Thanks! A demo is due later this year when I complete the core mechanics :)

Good karma+1 vote
rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

thanks :)

Good karma+1 vote
rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

Good catch! Yes it's intentional for now :) I have a dilemma though, wanted to hear your opinion! So since it's an RPG not a shooter, there's inaccuracy dice rolls so sometimes the bullet hits count as miss. Also, as an RPG there will be different total HP, and bullet sponges will be inevitable (I don't like bullet sponges but it's a necessary evil for any RPG). How do you feel about displaying damage dealt on top of the enemy's head (like many JRPG as well as Borderlands) after each successful shot?

Good karma+2 votes
rotoristws
rotoristws - - 6 comments @ Tunguska: Curse From Above

Hi Omegakill, all the smaller objects in the scene (crates, sand crates, benches, cars...) are covers known to AI, who will know to use them. When appropriate, they'll stand behind the covers to shoot, and then duck down when need to reload, or getting shot, or scared. Right now this feature needs adjustment but in the video sometimes you can see it happening :)

The corpses will be lootable. This will be a RPG with inventory system.

Good karma+1 vote