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Italian Game Designer and Developer

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Funny performance test

Funny performance test

Reverse: Time Collapse 3 comments

During the development of a game, you should always keep focus on performances, frame rate etc. We were doing a test with some NPCs rendered on screen...

What about gameplay?

What about gameplay?

Reverse: Time Collapse

A brief introduction to our innovative Over time gameplay, the main concept our game Reverse: Time Collapse revolves around.

How to render a realistic skin

How to render a realistic skin

Reverse: Time Collapse 2 comments

Skin is something really hard to render in a realistic way. In this article we discuss an effect we found very helpful, Sub Surface Scattering.

Time (signature) collapse

Time (signature) collapse

Reverse: Time Collapse

Music is a very important media for a cinematic videogame like Reverse: Time Collapse. Tim Besamusca created the main theme, titled "Time is collapsing...

Building levels brick by brick: indoor spaces

Building levels brick by brick: indoor spaces

Reverse: Time Collapse 3 comments

Second article about levels in our action-adventure Reverse: Time Collapse. This time we analyze indoor spaces.

Building levels brick by brick: outdoor spaces

Building levels brick by brick: outdoor spaces

Reverse: Time Collapse

Levels are very important in a videogame as they are like scenographies in a movie. Let's see how we managed their design.

Adding the third dimension

Adding the third dimension

Reverse: Time Collapse

Concept arts are mandatory to visualize your ideas and to finally look into the eyes the characters you had just in your head, but if you want to do a...

Starting the development of an indie videogame: The concept art with an AAA team

Starting the development of an indie videogame: The concept art with an AAA team

Reverse: Time Collapse

When we had the idea of our new indie game, we thought that the concept should be great! So we contacted many talented artist of AAA game industry. So...