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Rivarez is a programmer (delphi and assembler, and C# now too). One of his hobbies is modding the computer games. He made mods for: Quake I, Quake 4, Stalker series, Far Cry, Return to Castle Wolfenstein, Half-Life 2 & Episodes, Black Mesa, FEAR & Extraction Point, Doom3 & RoE, Doom 4, Dying Light & The Following and others. Some of his mods you can find on moddb.com

Comment History  (0 - 30 of 314)
Rivarez
Rivarez - - 314 comments @ Relighting

Good mod, but somewhere looks strange. Same texture on a wall looking normal on one polygon then came to absolute black on the adjacent polygon with other angle.
Postimg.cc
Postimg.cc

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

decompiled

Good karma+2 votes
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

Glad to see you like the mod. I like the vanilla model-torches. As I remember I removed the particle torches from the source code, so you can't enable it with any console command or setting.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ F.E.A.R: Rivarez Mod

Hi, I don't plan to do it. I already been asked about the nails, you can read my answer on last page of this topic.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ F.E.A.R: Rivarez Mod

Hello, I had no problem to do it with my mod. As I remember pressing the pistol key is toggle between the dual and single.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ F.E.A.R: Rivarez Mod

It's for Russian localization only. I've voiced the Paxton Fettel when he first meets in church at Extraction Point.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ DOOM Eternal: Rivarez Mod v.2.0

Hi, check out a new 2.0 version! I just release it :)

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Rivarez

1. All things in Unreal Engines stored in internal binary formats fully incompatible with any standard. Example while in normal engines some script stored as text (may be packed), Unreal Engine store this script as some binary params, requires a special internal tool to operate it.

2. Thousands of engine versions fully incompatible with each other. Example some version v.3.15.234876 is incompatible with v.3.15.234877 and the tools for v.3.15.234876 will not work with v.3.15.234877. So if I want to modify the game on Unreal Engine and can't find the modding tool especially for this concrete version I can't modify it.

So it seems that the main goal in Unreal Engines development is a maximum prevent of modding. And since I am a modder, I don't like this engine ;)

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ DOOM Eternal: Rivarez Mod v.2.0

Фирма веников не вяжет :)

Good karma+3 votes
Rivarez
Rivarez - - 314 comments @ F.E.A.R: Rivarez Mod

Not planning yet, maybe in future.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ DOOM Eternal: Rivarez Mod

Now I testing the mod by playing game at rare non-working time :) Maybe some new features appears, or existings will be improved in mod during this time. I hope I release it soon :)

Good karma+3 votes
Rivarez
Rivarez - - 314 comments @ Doom 3: Rivarez Edition v.2.3 (Part 1)

Спасибо!

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Doom 3: Rivarez Edition v.2.3 (Part 1)

При выходе на поверхность Марса нужно одевать гермокостюм. В настройках можно назначить клавишу для этого.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Doom 3: Rivarez Edition

these params already correctly sets in autoexecbase.cfg and in game menu
you don't need to set them manually

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Doom 3: Rivarez Edition

Hello.
GPU don't uses any AI in this case, probably it's some problems with the engine in 4K resolution.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

ok,I'll add it

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

Hi, I'll try to find and restore it. In the meantime, you can record your own cool demo:
1. Start the Quake and open console by pressing the tilde button
2. Type the command "record dem1" (without quotes) and press Enter
3. Start or load the game
4. Play the game - your cool demo will be recording
5. Open the console and type "stop" to stop demo recording
6. Go to "id1" subfolder and open a "quake.rc" file with a notepad
7. Add a line "startdemos dem1" and save the file
8. It's done. Start the Quake and look at your demo. For other episodes do the same by analogy

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

Thank you! I'm glad you appreciate my work.

Good karma+2 votes
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

These remakes are very delicate thing to do.
On one hand, it's necessary to carefully preserve the entire gameplay, architecture and atmosphere. Every place in remake should remind you that you already were here a long time ago.
On other hand, it's necessary the remake has modern graphic technologies, more interior details and other stuff if this makes the game better but doesn't break the original "game spirit".
Combination of these things will give a sense of nostalgia and repeat the great feelings we had when we were young and playing the original Doom.
But, enough to philosophizing :D
Doom remake 4 - a great attempt to revive the Doom.
But devil in details and angular ugly models, slightly another weapons, flaws in animation and some other things do not benefit the remake.
I've played Doom remake 4 for a bit and I think it could turn out to be a great thing after some reworking.

Good karma+3 votes
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

This cvars(console variables) inherited from the SMC mod, I modified and used in my mod. I changed code so the muzzle effects are correctly positioned taking into account Z-axis adjustable barrel position.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

Thanks for the kind words, glad you like the mod.
You can adjust the sticking out of the weapons. Find a "rivarez.cfg" file (without quotes) and open it with the notepad. Then find a line
"set weapon_position_fully_adjustable_shot1_z_offset 1" (without quotes). This and next 4 lines adjust the sticking out of the corresponding weapons and you can change the values of necessary params. If you want to adjust the super shotgun add a line
"set weapon_position_fully_adjustable_shot2_z_offset N" where N is a value of sticking out the super shotgun.

Good karma+2 votes
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

They're created in mdl format to be compatible with HD skins of old vanilla models.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

If you mean QRP is Quake Revitalization Project - far not all the textures from there. Many of textures was collected and selected from different sources in Internet. Many of them was modified by me, many of them was created by me.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

read my answers below

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

Hi. There is a problem with slowing down in "Dimensions of the Machine", but only at intro levels. There are no performance issues at all other levels. Maybe I'll fix the problem in future versions. In the meantime, you can read the ReadMe.txt how to increase the performance.
And about the dogs - I answered this question in the main thread.

Good karma+2 votes
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

Zipbrennagen, here Drive.google.com
you can download a fix for the soldier's drop shells.
Extract downloaded zip to your "..\Quake\id1\textures" folder with replacing existing files.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

The mouse wheel allows you to switch between only the standard weapons, additional weapons can be used with keyboard only. Maybe it will change in some future version. And there is no way to make the dogs not invincible. You can don't shoot them or use the spiders.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition v1.0.1

Good attention to detail :) I'll fix the grunt's shells in next version.
As for the dogs - the spiders replace the dogs. There are spiders only as new monsters, no any another new monsters here. Read my comments in main thread how to return the dogs.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

Если не стрелять в собак, то они не будут кусаться ;)
Слишком белый цвет у пауков - есть такое, поправлю в следующей версии. А вот у других монстров сего недостатка не замечал.

Good karma+1 vote
Rivarez
Rivarez - - 314 comments @ Quake: Rivarez Edition

Just don't shoot them and they don't attack you ;)

Good karma+1 vote