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Rivarez is a programmer (delphi and assembler, and C# now too). One of his hobbies is modding the computer games. He made mods for: Quake I, Quake 4, Stalker series, Far Cry, Return to Castle Wolfenstein, Half-Life 2 & Episodes, Black Mesa, FEAR & Extraction Point, Doom3 & RoE, Doom 4, Dying Light & The Following and others. Some of his mods you can find on moddb.com

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Rivarez Blog

My "unofficial" mods:

Dying Light (with all DLCs) Many changes in gameplay, weapons etc (see a Readme for details.

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ArdiPINK
ArdiPINK - - 23 comments

Офигеть, оказывается ты наш слоняра и такую годноту пилишь, спасибо тебе за всё <3 Если бы не ты то я бы так и не решился купить Етернал :)

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Guest
Guest - - 688,627 comments

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Benox50
Benox50 - - 30 comments

Yo Rivarez, was wondering if you could join the FEAR modding community on Discord, can find the link here: Steamcommunity.com

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Guest
Guest - - 688,627 comments

>Most s****y engines I've seen for last 30 years is unreal engines.

My man here clearly hasn't played enough good games on Unreal Engine and (or) is oblivious to the existence of Unity Engine lmao

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Rivarez Creator
Rivarez - - 314 comments

1. All things in Unreal Engines stored in internal binary formats fully incompatible with any standard. Example while in normal engines some script stored as text (may be packed), Unreal Engine store this script as some binary params, requires a special internal tool to operate it.

2. Thousands of engine versions fully incompatible with each other. Example some version v.3.15.234876 is incompatible with v.3.15.234877 and the tools for v.3.15.234876 will not work with v.3.15.234877. So if I want to modify the game on Unreal Engine and can't find the modding tool especially for this concrete version I can't modify it.

So it seems that the main goal in Unreal Engines development is a maximum prevent of modding. And since I am a modder, I don't like this engine ;)

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Blond.Panda
Blond.Panda - - 4 comments

I've been playing around with FEAR modding, specifically creating sound mods. Currently I'm trying to implement new bullet impact sounds, but it appears the sounds are referenced within the fx00p files, rather than FEAR.Gamdb00p. How does one go about editing .fx00p files? Using a hex editor allows for some basic editing but I was hoping that one of the programs from the public tools would do a better job

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Benox50
Benox50 - - 30 comments

With time we got a bunch of fx editable files, you should join the Discord to talk better, can find the link here: Steamcommunity.com

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xModeF5
xModeF5 - - 1 comments

Hello brother

I have a Gamdb00p file
I need to decode it can you help me?

I hope so :(

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Rivarez Creator
Rivarez - - 314 comments

You can't decode it, you can compile it from the sources included in Fear Public Tools (but no sources for Extraction Point).

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SweetRamona
SweetRamona - - 5,114 comments

Why did you take down your Quake 1 Mod?

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Rivarez Creator
Rivarez - - 314 comments

I moved it to my blog, you can find it there.

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