Why do you have long hair?
What kind of visual style are you guys aiming for with your textures? I'm loving some of the concept art you guys have produced and the character designs, and I've been trying to deduce whether you were aiming for photo-real visuals, hand painterly stylization, or a combination of both, either of which would obviously fit in with high poly sculpted normal bakes of course.
Looking forward to see how this turns out. Excellent visual style. [=
Hmm. Definitely keen on checking out Bioterror when it's ready. [=
Respectable.Raven
Craig joined
3D Modeller & texture artist for games. Main focuss on hard surface and organic environmental assets, but open to/experience in characters. Skills include: High and Low-poly modelling, high poly sculpting for normal bake implentation. Proficient in both photo-ref texturing techniques as well as hand painted stylized textures. Able to work from and create concept art. Apps used: Audodesk Maya Adobe Photoshop zbrush Mudbox Crazybump nDo plug-in xNormals