• Register

This member has provided no bio about themself...

Comment History
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Now that you say it, I'd like to have a time machine that lets me travel into the future... And, you're welcome for the purchase.

By the way, you may wish to optimize fire a bit... If I turn up the tree value to maximum in a Quick Battle and then start spraying fire all over it quickly becomes pretty laggy.

Also, tooltips for the unit icons when you hover over them in the Quick Battle setup, please?

EDIT: Also, where can I report bugs to you? I keep getting a crash whenever I load in a beta campaign mission. Apparently you forgot to set some friendlyInWay variable before reading it... Oddly, it only applies to Arcade mode...

Good karma+1 vote
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Thanks, then.

Anyway, I've already made up my mind. I'd love to help support this venture. I'll be doing it on Steam, though -- sale or no sale. Courtesy of the messy world of economics, buying it in my currency is somehow half a USD cheaper. xD

EDIT: Could we have modding support in the future? I'd love to make custom units.

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Oop.., That early April Spring Sale?

Regardless, sounds good! Though tbh, Steam's generous refund policy does already kind of count as a demo. :P

What version will this be leaving Steam Early Access?

Good karma+1 vote
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Just came back after forgetting about IndieDB and oh boy this really has come a long way. Sad to see that it's become paid -- but I do understand that we need to live. I'd be more than happy to buy it, actually -- and if you're still active here would you rather me buy it now and give proper feedback?

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink - Alpha 5.0 Public Release

Awesome! Great to see 5.1 is out! Seems like an awesome update, I knew you wouldn't let us down.

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Well, you got the revival already set in the trailer, and the music compliments that perfectly. I think you should create a separate music track for battle and another short one for the menu. To make things easier, you can set them up so they loop, too.

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Seems a bit too slow. How many seconds is the cooldown? At that rate, the engineer becomes kind of obsolete. If you have enemies constantly opening fire on an FOB (Forward Operating Base) with only limited defenders, the Engineer won't be able to repair the buildings fast enough. Maybe you should decrease the cooldown by 1 or two seconds. Also you should allow multiple engineers to repair a building at once, so that the speed of one engineer repairing doesn't become mediocre.

The damage done by the airstrike is great. Depending on the bomb, 3 of them won't be able to destroy a building. If they were high explosive bombs, that makes sense, but with the bombs you have they fit in accurately.

I like the building health you set, too. I think you should completely overhaul the "destroy buildings with one grenade" thing and instead replace that with the ability to set explosive charges (for most units), since grenades can't really destroy buildings IRL.

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

It seems like you've got the attack script quite polished already, too. I think your code is somewhere along the lines of "go in range of enemy and shoot" and "if enemy is close enough use grenades". I think you could use the "go to" part to make the AI follow the player as well if set, instead of being omniscient sometimes.

Good karma+3 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Oh yeah! I get it now. I agree about being able to recruit units with some sort of currency you earn at the end of a scenario, as well as keeping the infinite spawning barracks. I disagree about where to place, though. I think they should just be clumped together in some spawn zone, since such a change would make this more of a battle simulator than a tactical action game. You know what this makes me think of?

Stealth missions. The AI, if set, will only attack those in say, a certain range. This makes for some interesting stealth scenarios and makes the player focus less resources on units. Making the AI also call for help might be useful, too. I don't think this could be that hard to implement in, perhaps version 0.9.0 or something. I'll let you work at your own pace but will definitely pick up any more updates that come our way :D

Good karma+3 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Oh, strange that I haven't mentioned this before but I really liked the trailer. The music is so satisfying, too. Did you compose it yourself? I really like it.

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Wow, thanks! What you have in mind sounds awesome! I personally use Piskel and GIMP when making art, since open source seems to really suit me.

I agree that making a rocket sound could kind of drown out the other battle sounds, but I think you should still add it anyway,

I saw your GIF, with the Engineer and airstrike demo. Created an account just so I could follow you, and other people I might need to keep up to date with. I think the Engineer might need a bit more rebalancing, because the speed of which it repairs doesn't feel right, I'm not sure. Maybe it's okay for now.

Tally ho! (oof)

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Wow, great! Glad the development is still active. I'd love to see what comes next.

About the engineer, it can create stuff in the field, right (mobile cover, ammo boxes, etc)?

I think airstrikes would be a nice support, however though it might become too overpowered, since you could just take out the enemies' barracks right away. I think you might have to find a way to balance the airstrike between usefulness and mediocrity. Would like to see what you come up with.

Yes, I do think the UI could use some improvement, as well as the visuals, but I really do think the art is fine, especially since this is a genre of which is quite rare.

May I suggest a grenadier unit? I personally really like to spam grenades and what I was thinking was that the grenadier would carry 5 grenades but do less rifle damage and carry one less bullet than a rifleman.

Anyway, I'll be sure to check out whatever update you release next!

P.S. Just curious, what software did you use to make the art? Aseprite?

P.P.S. I really like the way the rockets whiz, but I don't think they have an explosion sound. Perhaps you could try using something like BFXR to quickly throw together an explosion sound?

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ Super Pokemon Eevee Edition

Wow... Just got my first Pokemon and already hooked... Everything from real time battles to the lovable Eevee that follows you everywhere. You know what? A feature sort of like Pokemon Refresh where you can play and feed or abuse your Pokemon would be nice, too!

Good karma+1 vote
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Yep, and I look forward to seeing more! I want to see how you use the potential this game has, because I think it could become quite a masterpiece. I know it's still in alpha and now I want to see what a full version would have.

Keep at it, and good luck!

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Of course. It would also be nice if the campaign told a story, since as of right now, it's just a set of pre-made missions. Maybe, the campaign you already have could be slimmed down to become a sort of tutorial campaign, and there would be another campaign that would tell a story. Online multiplayer support would be nice, too. Maybe through Steam?

But still, overall, I like the idea of this and would love to see more!

Good karma+2 votes
ResExsention
ResExsention - - 16 comments @ There Will Be Ink

Highly replayable because of the map editor, and the campaign is definitely something. Problem is, there are no definite instructions on how to create maps, specifically how to change the team of a unit.

Good karma+2 votes