3rd person still exists, this is just an option.
3rd person still exists, this is just an option.
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Make sure you read the article above, We've now entered closed alpha and new access has been restricted for Alpha accounts.
However, you can choose one of the options from the link below and access will be granted to your account.
You can still register and try out the game.
The next patch should go live next weekend, which includes context menus, smelting, wood refinement, and a few Blacksmith recipe.
Simply visit,
Realmzero.com
We are leaving Alpha registration open a little longer. Once registered you will be able to sign into your account via the website and download the alpha game client.
I'm sure your expert opinion is very important, just as i'm sure you took the time to look through the website.
Had you taken that time, you would see this project was started 2 years ago developed in C++ and OGRE3D. About a year into the project after most of the networking code was designed and the core concepts implemented, I switched to Unity 3D.
I started this project alone, receiving much criticism much like you are dishing out now. It's no surprise that I use some pre-built assets from Unity, only an idiot (working by himself) would try to do everything with a limited 15 hours per week. I actually use about 27 different Unity packages all combined into sweet sweet harmony.
Let me help you out, here are a few more assets that I use:
Fantasy Progress Bars: Assetstore.unity3d.com
Farm Animals Pack: Assetstore.unity3d.com
Graphical Overlay System: Assetstore.unity3d.com
Relief Terrain: Assetstore.unity3d.com
I'm not a graphics artist, I'm a software engineer with 20+ years of experience. I have written countless amount of code (original) and heavily modified others. Our game is currently up and running (networked) with a lobby, queue system and more!
When it comes to graphics I wouldn't even attempt to create armor, goats, pigs or even trolls. I leave the troll creation up to the masters.
Fortunately I've started to receive additional help in the areas of art, terrain design, music and more!
Hey Jetcutter,
Quite a bit actually. Development is moving at a rapid pace now that most of the groundwork has been laid. Don't get me wrong, I still have a lot to code, but this year has been great and tons of progress in the new engine.
After the Alpha launch, players can look forward to a new patch every 1-2 weeks. These patches will include fixes, features and additional skills and features as we progress.
Soon, (Next Week) I begin a vicious cycle of improving the character system. Currently there are over 500 animation to implement. Things like mounted combat, weapon types: 1-handed, 2-handed, staffs, etc. During this time comes some improvement to movement style. I'll be separating animation cycles to increase the fluid movement and preparing the player for COMBAT!
I'm trying very very hard to get spell combat implemented before Alpha release and currently it's looking pretty good. In the event it doesn't make it... :( It will come in the following month, but we are aiming for success!
Oops thanks! Yeah it's 2014
New KickStarter coming this Dec/Jan, lot's of work to get done before then to make sure it's a success!
I actually just watched a video of Rust for the first time last night.
The biggest difference is that this will be a massive persistent world with guild/player hierarchy & evolving surroundings based on player population. We have a dedicated server located in Texas that runs the server environment.
It will be more of a blend between Darkfall & Ultima Online with more of a sandbox approach. The idea is to let the players sculpt the world.
Alpha was closed back in December. However I've been accepting new applicants and creating their accounts manually.
If you join the forums and send "Hank Newman" a PM with the following information:
Name:
Email:
Username:
realmzero
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