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When I first began this project, it was on a very small scale and utilized only a single 400 x 400 terrain (world) tile. This also played a huge role...
server physics & zone management
You can now download and install the game client! This will allow everyone to patch the game files before launch day to help avoid slow download times...
realm zero - alpha download information
Over the past few months we've had a few new additions which we took from concept to creation. We began by designing and implementing a dynamic cross-breeding...
network ready!
Over this past month the main focus has been to re-implement and improve the network engine behind Realm Zero. Previously the system was capable of handling...
realm zero - spawns & zone handling!
I started this project roughly one year ago and built the client around a 3d rendering engine called Ogre3D. The original goal was to construct a proof...
realm zero - new engine
We've started this year off very strong and have hit most of our milestones that were projected for our Q1 development cycle! While we didn't get everything...
q1 – review & patch information
We've published an updated version of our website today. Everything is custom coded to allow for easy integration into the account management module and...
new website design & features!
Over the last few months I've been constructing the server which will handle the client connections. The goal was to build a server powerful enough to...
new server hardware and colocation!
Today I've published the patch that implements the new physics system inside of Realm Zero. This system replaces the old technique (ray casting) which...
realm zero (v0.0.0.3) - physics engine
This project began in February of 2013 and started off as nothing more than a pair of colored squares moving inside of a windows form. The goal was to...
2013 - the evolution of the first year!
Fixes to both the lobby & Updated the game client to the Ogre 1.9 core.
patch notes - v0.0.0.2
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