This member has provided no bio about themself...
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Hello! The flags displayed in the game are more pixelated and of poorer quality compared to the flags in gfx/flags. If it is not a nuisance, can you prevent the flags from losing their resolution scale when resized by Victoria 2?
For comparison: On the left is the original flag, and on the right the in-game flag
Hmmm, I'm not sure if it's possible. It may be that a larger flag texture in gfx/flags to start with will mitigate the problem. When it comes to the rendering pipeline, I unfortunately only have access to the shader files and the texture loading is not handled there, only sampling from already loaded and compressed textures, and the flag.fx shader does not have anything in it that would suggest it is being degraded in quality there. I'll look around but I don't currently have any leads as to what might be able to fix it.
That's what I thought, maybe this is linked to the engine.
This is less noticeable on simple flags, such as the French tricolor. However, some get much worse, for example the German fascist flag (uncensored), the swastika clearly loses quality:
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.