Currently working on Prosperous Universe
Unbelievable: we are writing devlog #150! That’s quite a figure and an important milestone! Since Martin is currently enjoying his vacation and I think...
This week has all been about solving technical issues. Martin tried to persuade our age-old email server to continue sending emails after it stopped suddenly...
While Martin’s current workload doesn’t allow for much PU development, Michi keeps on improving the flight model of spaceships in the game - despite...
The year is still young, but we’re almost back to 100% capacity: While Martin struggled with his post-vacation backlog of admin tasks, Michi was busy...
Happy New Year everyone! We hope you had relaxing Holidays and start with some fresh energy into the new year! We certainly did and do :) In this week's...
So that’s that: 2017 is a wrap! We hope you had fun holidays with family and friends and are ready for the new year with all that it may bring. Michi...
If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a player’s progression...
Just like that it’s December and the new year is approaching quickly. While Michi continues adding depth to the base building feature, Martin is hard...
Our third alpha test has started and is focusing on space flight and trading between two colonies. Meanwhile Martin has started implementing the new payment...
While Michi is knee-deep in preparations for the next round of closed alpha tests, Martin got started on the rather boring topic of real-world payment...
We continue to follow our testing schedule and just like that, our second closed alpha test has already officially passed. Meanwhile, we are at work implementing...
The whole team has been on vacation for the better part of the week, so from a development perspective it was a slow week. Nonetheless the second alpha...
This week, among many other things, Martin added starting profiles and Michi reduced the amount of materials that can be bought from NPCs. The reason...
Reflecting on the outcome of the first alpha test we decided to squeeze in some changes in our (already pretty full) schedule before going on as planned...
100! It’s hard to believe, but Michi and I have been working on this project for about 100 weeks now and we’ve written a development log in each one...
What a week! For the first time in almost two years of development, other people than ourselves started playing Prosperous Universe! We were prepared...
There’s excitement in the air: After almost two years of development, the first closed alpha tests are about to commence. Consequently, a lot of our...
With the closed alpha tests coming closer every day, our work revolves more and more around getting the game ready for its first contact with actual players...
This week Martin enjoyed the second half of his vacation and managed to stay away from work rather well. In the meantime I resumed my work on the material...
This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn’t too much progress to report on. But I couldn’t...
Michi is on vacation throughout week 94 and 95, so it’s Martin speaking! This week, I finally completed the chat feature’s improved integration into...
Before leaving for two well-earned weeks of vacation, Michi continued getting our data pipeline into shape. Meanwhile, Martin worked away on the revamp...
Work on the game continues more or less as usual and we’re making steady progress on the way to first limited Alpha tests. But a lot of tasks remain...
This week, Michi gives you a comprehensive tour of our largest custom development tool: The procedural World & Material Editor. Meanwhile, Martin reports...
Michi is back in the office and Martin in uncharted waters.
Welcome to a very short and very late issue of our development log!
A lost week comes to an end: I was confined to bed on doctor’s orders and therefore couldn’t get any work done on PU or anything else. Hence, this...
While there are plenty of bigger features still on our list to be finished before a first release, this week was all about small-scale improvements and...
Week number 86 was a slow one, so the log entry turned out to be rather short as well.
Another week comes to an end. This one was clearly dominated by Asteroid Day for which our very own Mac once again prepared a great asteroid-themed artwork...
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