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Software/game developer (and youtuber once in a while...) from Italy | I speak pasta & english | Mail: info[at]p36software.net | Website: p36software.net |Twitter: premo36/p36software

Comment History  (0 - 30 of 86)
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Hi, unfortunately DSDA is not a supported sourceport. Right now DML works only with zDoom based sourceport (or sourceport that shares zdoom command ling args). The tested and fully supported sourceports are GZdoom (v4.7.1), LZdoom (v3.87c), Zandronum (3.1), Zdoom(2.8.1), QZDoom (2.1.0) and Skulltag(98d). Chocolate Doom (3.0.1) and PrBoom+ (2.6.2) works partially. A more wide sourceport supports is planned for 3.X, but it's still very, very far from release.

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ A new gun, land mines, updated zombies and more!

Looking forward to play it! I didn't have a chance yet... BTW did you ever managed to make the audio dialogues works also on gzdoom?

Good karma+3 votes
Premo36
Premo36 - - 86 comments @ Status Report from aboard the Typhon

Happy to see you're still working on this!

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.5 is out! Now also for Linux / Mac OS

This was actually a planned feature for an older release, I think v2.2. In the end it was scrapped because at the time the launcher had way fewer options so it did make more sense at the time to focus on developing other features. The 2.X version as reached it's end so no more features update are planned, but I will add it to the feature list that I will consider adding to the 3.X version (which will be a complete rewrite of the current software, but it will not be out anytime soon as right now I'm focusing on other projects). Thanks for the suggestion!

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.5 (Windows)

Thank you for the kind words! The 2.X version of this software as reached it's end, but I'm planning a new overhauled 3.X version in the future (a very distant future, probably years... as I'm working on other stuff right now)

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Hi, unfortunately as far as I know (I don't own a ps4) the ps4 is not like a "normal" computer, it's a closed down system that run a custom OS, it can't run normal software that it's not specifically written to run on it, and even if it could, being a closed down system you can't run arbitrary software on it. Also the doom version sold on ps4 it's the unity port, that right now it's untested in regard of it's compatibility with DML.

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.5 is out! Now also for Linux / Mac OS

Thanks, appreciate it. It will be a long time before 3.X... as I'm focusing on other projects now.

P.S. I replyed to the github issue, unfortunately your request will have to wait at least for 3.X. (I don't want to make another of my text-wall-answer so take a look on github for more info)

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Did you manage to get it working? If you need any help let me know!

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Hi, I've tried to notify you on the 2.5 release on the 2.4 comment, moddb did not sent out any notification? Anyway, the Windows version that you find on ModDB do NOT work on mono, so I've made a separate version available on Github. A few extra (easy) steps are required in order to run it on Linux. Here it's the article about the new version Moddb.com where I explain the main new features and here it's the download for the Linux/Mac OS version with the instructions on how to install it on Linux Github.com

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

The 2.5 version is out if you want to try it out. It's not a native Linux application but it works through mono, so a few extra (easy) steps are required in order to run it. Here it's the article about the new version Moddb.com where I explain the main new features and here it's the download for the Linux/Mac OS version with the instructions on how to install it Github.com

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

New version is out! Moddb.com

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.5 (Windows)

Read the article about the new version Moddb.com (Also note that for a day or two the "new version notification" will point you to the old v2.4, ignore it for now, in a few days I will rollout the update and the new version notification will start to work properly again)

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Typhon 0.1b

Thanks, I've just read it. And sorry about the double message I could just send the PM without this wall text of a comment now that I think about it XD

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Typhon 0.1b

Just finished the beta, took me so time as I wanted to explore rather then just rush to the end. Here my toughts so far in a non particolar order:
-As others already said it needs some work on balancing as depending on the RNG the difficulty can range from easy to nearly impossible.
-The darkness was not really an issue for me but again just due to RNG luck I find a few night vision goggles, so I never had to fight in the dark in an unknown area and by the time the goggles run out I had already cleared and mapped the area in the automap, probably some sort of flashlight, even a Doom 3 like flashlight, would be fine.
-I ended up using Zandronum 3.1 for the first completed run, as in gzdoom the audio dialogues + some other audio (as you also stated in the description) do not work, but I think that a mod like this that targets a single player experience should be at least be compatible with gzdoom, also because I think Zandronum 3.1 as the same decorate features as gzdoom 1.8, which is now almost 8 years old, so Zandronum it's missing probably half the stuff that can be done in gzdoom, so the more you develop the mod the more you may find it a bit limited. Other issue I had with Zandronum are: runs way worse then gzdoom (this is probably due to the fact that I'm running the Linux version which I've read have some performance issue with opengl), make it work right my 21:9 aspect ratio was a bit of a pain (had to force -width 2560 -height 1080 trough my launcher and force "16:9" ratio in the video option, otherwise everything was stretched, this way it was ok but something was still of, still not unplayable but not as good as gzdoom), the inventory with the standard HUD was graphically bugged, the items where displayed outside the inventory slots (this was not an issue as played with the alternative one, with secrets/monsters/items number disabled), on gzdoom was fine also with the standard HUD, I could not bind my 4th mouse button to the next inventory item, while with gzdoom the only issue I had was the some audio were not playing.
-The knife should have the "+NoAlert" flag, as it make no sense that I swing it in the air and I get jumped by all the monster in the area, also if it was silent it would be more useful to save ammo as I could take out weaker enemies like pinkies or normal imp without alerting everyone else.
-There is a missing doortrack texture on the side right of a door, I thinks it's the one that give you access to the ventilation tunnels
-Another problem it's that while the environment is good and feels right for a survival game, the shooting and enemies feels like a normal doom mod, with the difference that I don't have enough ammo to deal with them, and the areas are ususally to thight to allow to dodge, I think that It's fine that the enemies feels more tanky, but you should probably upper their pain chance a bit and make a longer, custom pain animation that stun them for a few moments, like just enough time to run past them without getting damaged.
-The granades should bounce a bit less, right now it's really hard to use them.
-The red glow on interactible panel totally disappear if the night vision goggles are active.
-Gadjet like the night vision and radition suite should be toggleble on/off and be usable until completely consumed and not a one-time activation on a timer, like how the night vision goggles and protective boots works in Duke Nukem 3D, this way they can be used for small period of time without having to worry about "wasting" them.
-Consider repacking the mod in a .pk3 format, that way you can use folders and it's not everything in one big list and you don't have to worry about lumps markers, and also given that .pk3 it's just a .zip file with a different extension you get also a smaller file for the same content.

Overall I think it's a cool mod with a lot of potential but it needs some polishing and rebalancing, also as other pointed out the navigation it's a bit confusing, for example some locked door if you interact with them do nothing while other will hint that are locked, this will lead the player to think that the non interactible door are "fake" doors, while in a few instances they were just locked. Now I'll probably replay the mod with gzdoom, as I don't need to hear the dialogues, and speaking of dialogues, a trascript of the dialogue would be useful, like all text message I could open up the console and read them, but the audio they just play once and are gone forever and if you don't listen or miss something you may miss the hint to where you need to go / do.

PS:Sorry for the textwall, I'm really bad at summerize thing so I've reached the char comment limits lol, so I removed everything that is a potential "spoiler" and I will send you a PM, with some screenshot about a few other problems

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Demo imminent....

Cool, looking forward to the demo!

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

With the 2.5 release it's planned alongside the normal Windows version a special version for Linux/Mac that works trough mono. A true Linux version it's planned for the 3.X release, but while the 2.5 should be out in a few months, the 3.X it's planned but not in the near future

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

You're welcome

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

thanks XD

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Thank you

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Two years later, still a mystery.

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Thank you! Something like a customizable category system (like the one in the steam library Imgur.com ) was also suggested by another user and has been in the todo list for over a year now. The main problem is that DML 2.X it's built using the ancient Windows Form platform, which makes this kind of feature really a pain to implement. So in the near future is not planned, but I'm planning, like I did moving from v1.1 to v2.0, to start from (almost) scratch and build a revamped 3.0 version with a modern GUI and with all the missing features that I've been requested and that I couldn't add due to the current platform limitation, including the custom categories for mods. But I don't want to hype anyone about it, as it will be in a distant future, as right now I have very little free time.

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader

Hello, once you have loaded mod in it (either via placing the mods inside the FILE/PWAD folder or trough the DML itself,) you have to select them in the list on the left. It's made so you don't have to keeping loading/unloading mods but just load them all one time and then manage them trough dml itself, select which you want to play in dml and save them in preset to quickly switch between mods. Each preset can save the mods, the order in which they have to be loaded, the sourceport to use, the iwad, the renderer, the alternative configuration file for the sourceport you may want to use for a specific mod (I have for example 2 different .ini, one for modern doom mod and on for classic one) and the custom parameters you may want to write (ex. To uncap the framerate...) Take a look at the readme file it should explain everything more clearly and in depth the features and how-to than I can do in a comment

Good karma+2 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Right now this project is halted as I'm working on other stuff, so no future version are planned (in the near future at least), but I'll add your suggestion to the TODO list so hopefully I will not forget it by time I will be back on this project. Thanks for the suggestion.

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Thank you, I appreciate it

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Thanks, glad you liked it!

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Grazie!

Good karma+1 vote
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Thank you!

Good karma+3 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.4 (Old)

Read here Moddb.com the article about this new version!

Good karma+3 votes
Premo36
Premo36 - - 86 comments @ Doom Mod Loader v2.3 (Old)

New version is out!
Moddb.com

Good karma+1 vote