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PolarBeats: Head of Development on The Cost of Liberty Development Group.

Comment History  (0 - 30 of 33)
PolarBeats
PolarBeats - - 33 comments @ Fallout The new Beginning

The problem is that the modding community suffers from people who put up mods they haven't even started. He hasn't changed anything that a 4 year old and a laptop couldn't do. And his video is literally nothing, he should worked on this before putting it up then made a legit post.

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ Master Chief

Or GameRanger and Evolve, even Hamachi

Good karma+2 votes
PolarBeats
PolarBeats - - 33 comments @ The Battlefront

I am going to assume you are porting these models from the new Battlefront game? Cause those models are far more detailed than any Warband model I have ever seen.

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

Because we havent released the mod yet. And we wont for some time. We've decided to halt the mod for our competitors Whigs and Tories out of respect.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Whigs and Tories

You don't

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ Warband: Brave New World

Hell yeah brother lol

Good karma+2 votes
PolarBeats
PolarBeats - - 33 comments @ North & South: First Manassas

Yeah they did, but they weren't present at First Manassas so I doubt they will be in the mod. We can only dream

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ 1860s Old America

Different coding makes the games different so mods dont work for both games. Which is a shame for those who wasted money on FaS cause warband has a million more mods

Good karma+2 votes
PolarBeats
PolarBeats - - 33 comments @ Warband: Brave New World

lol thanks, I made it myself :)

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Warband: Brave New World

How large is the map intended on being?

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

I can honestly say we are trying the best we can. Its been a long process but we have full hopes on finishing the mod. It wont die :D

Good karma+2 votes
PolarBeats
PolarBeats - - 33 comments @ Württemberg Infantry - Napoleonic Wars Skin Pack

I wouldnt exactly consider this a mod, an addon perhaps. You would also have better luck in the FSE forums when it comes to skins.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ French Training Map

I have to say, these are not mods. Maps and Skins belong in the addons section at best, at the most you would probably be better suited and have better luck posting these to the FSE or Taleworlds forums.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Anno Domini 1257 1.11 patch for 1.10

Nevermind found em

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

I can not exactly say how mods work with pirated or torrented versions of the game. The game is multiplayer and with most non-legitimate versions of most games multiplayer usually isnt an option. But you should buy the game. Its top notch and worth the money.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Forage Cap

Could also be Confederate, blue caps weren't exactly uncommon.

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ War of Rights

Hey, just a hats off to you guys. Huge supporter of your game and happy with somebody creating a realistic depiction of the American Civil War genre.. which is rare to find in most "Historic" game developers, keep at it.

Good karma+4 votes
PolarBeats
PolarBeats - - 33 comments @ TCoL

Perhaps, either way it wont be the 5th Mississippi in the finished product. Some of our team chose the unit without the advice of the group. Culpepper Minutemen will be chosen in its stead.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ TCoL Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

Hey, how ya doin fella

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ L'Aigle

Not exactly free, he did accept donations..

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

Yeah it is, just working slowly due to some of our mod team dealing with school.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ New Flags for the CSA v1.0

The battleflag was only used in the image above and has been removed to avoid confusion, the flags have been changed or altered for their respective styles. Vanilla uses the 3rd national twice (three if you count the communist). The image now shows what I have changed. From the left: Democracy, Monarchy, Republic, Communist and Fascist. The 'read me' file in the download folder explains the flags.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

We have confirmed that there will be four nations in this mod so far, we will make an update next week or so.

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ The Cost of Liberty

They will be eventually.

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Crusaders Way to Expiation

What about multiplayer capabilities..

Good karma+3 votes
PolarBeats
PolarBeats - - 33 comments @ North and South 0.404 full client!

The mod is actually quite active. And SUPER active if you are in a Regiment. Mass 100-200 people line battles between Dixieland Army and Union army regiments...

Good karma+1 vote
PolarBeats
PolarBeats - - 33 comments @ Iron Europe - WW1 Mod

The mod is 5 days old, cut em some slack. One if the most advanced Warband mods I have seen

Good karma+4 votes
PolarBeats
PolarBeats - - 33 comments @ Iron Europe - WW1 Mod

Steam or no Steam it will still work with your Mount and Blade: Warband with the Napoleonic Wars DLC

Good karma+2 votes