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Comment History  (0 - 30 of 105)
Pickpick64
Pickpick64 - - 105 comments @ Naboo 1.1 by Harrisonfog

I have an important question and I have no clue where to ask it, How would one rip a BF2 classic map into blender, I need to figure it out for a project and I just can get it working

Good karma+2 votes
Pickpick64
Pickpick64 - - 105 comments @ BEWARE

V0.0.0 <-- and he made absolutely no Illusions too Charging for it anytime soon.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ BEWARE

Wow just read your story, definitely won't recommend changing that inspiration, I think people may have been referring to some mechanics, like hitchhiking and buying repairs or something, definitely an amazing demo and more importantly an inspiring story.
I have a brother wrongly imprisoned in Russia so the themes really hit home.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ BEWARE demo

V0.0.0 I think alot of the stuff you mentioned the Dev pointed out were place holder already.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ BEWARE demo

So upon playing the game with my Wife for a few hours I have to say I really appreciate the amount of depth this has especially since it's a EARLY demo, certainly alot of mystery going on, been sharing stuff with some people on Reddit. But I'd really appreciate this not going full on ARG

If I had to ask for any obvious improvements it would be better controller support, more setting (MOTION BLUR TOGGLE) ;), and maybe slightly clearer objectives. I'm sure you know the audio needs work but you've still made an incredible atmosphere.

All in all I think this has so much potential and I would love to pay to support your work, this along with VR would be amazing but fleshing out the stuff and ideas you have here would be an amazing game.

Just my little bit of worthless comendation.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ BEWARE demo

So I've been following this game for as long as it's been posted about online. I understand the Dev is going through a bunch of stuff so I'm glad I finally get to enjoy his painstakingly hard work. I have a decent amount of experience in ue4 but no programming skills I could offer, anywho keep up the hard effort. And maybe check out dead end road the Indie game for some inspiration

Good karma0 votes
Pickpick64
Pickpick64 - - 105 comments @ Thumbnail

Did you fix the sky yet?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Resident Evil 2: Source

*Sea

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Resident Evil 2: Source

Its a great labor of love you can see, I just don't want it to get washed away in a see of other mods :o

Good karma+2 votes
Pickpick64
Pickpick64 - - 105 comments @ Resident Evil 2: Source

So my last comment was removed, I don't know why, so I guess I'll repost it.
The game is a Pretty well made map of the First few levels in RE:2, I would also like to point out its in First person and feels like Half-life 2's gameplay.
A recommendation is that it be in third person like the original game, that would give th mod alot more weight alone. I'm NOT trying to insult the work this is just constructive criticism. I've actually managed to get 3rd person working on your game if your interested :)

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Biohazard X: Source

So will there be third person or what?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Conversion

This is mostly a remake,of all things to go dead I didn't expect this. Also puting "HD remake" on a game that was HD to begin with doesn't make any sense.

Good karma0 votes
Pickpick64
Pickpick64 - - 105 comments @ Stargate Network

Sadly its horribly optimized right now :(

Good karma+3 votes
Pickpick64
Pickpick64 - - 105 comments @ Silent Hill: Alchemilla

Hopefully not an SH2 story knock off.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ ZombieKillah

Is there a way that i can map with this game?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Zombies

Also happy updativersary

Good karma+2 votes
Pickpick64
Pickpick64 - - 105 comments @ Zombies

I hope one day you can all get inspired to atleast polish the alpha :)

Good karma+2 votes
Pickpick64
Pickpick64 - - 105 comments @ Silent Hill: Alchemilla

So what is involved in programminf a custom Npc/AI?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ maccadoolie

Mac IDK if you still get on anymore, but I have been working On mod myself and now I feel truly sorry for anything i Said, Hopefully this makes up for my lack of intelligence in the past.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Level Design Workflow

What sort of window lighting did you use?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Lambda Wars Dev Team

I've been searching everywhere to find moving foliage like like you have.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Xieneus

Hey, I've recently started source modding and i was wondering whether you think its exceptable to use Some of valves textures in a bigger scale mod, or do you think it needs custom everything (Models, textures, ect)?

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Routine

Looks like The new alien game sums up the feel of this. I'm sorry this died.

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Teaser version 2.1

my gosh

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Routine

Dead I guess :(

Good karma+1 vote
Pickpick64
Pickpick64 - - 105 comments @ Silent Hill: Alchemilla

Is there a way to get the textures?

Good karma-2 votes