There was a bug about this that has been fixed in the latest patch. Also note that you need army limit space for the ghoulification to have effect (it is too OP otherwise).
There was a bug about this that has been fixed in the latest patch. Also note that you need army limit space for the ghoulification to have effect (it is too OP otherwise).
Easy difficulty does work and there is also a very easy difficulty. We've made the AI a lot smarter (and the game more balanced) so the spike coming from the original game is big. I recommend taking your time to learn your favorite faction and play skirmishes versus Barons for awhile.
Remember: the AI does not cheat (except Demigods and Emperors), it just knows the game and is good at micro.
Unable to reproduce. Can you provide more details?
Steam version requires the vanilla WBC3 owned on Steam library.
You are probably playing with Handicapping on.
this is a full version so you can just overwrite existing versions or install it in a new folder (clean install). This does not affect campaign progress.
It is a false positive
We will release a fixing patch soon.
Fixed in 0.9.1. Thank you for your bug report.
You need to own the original WBC3 on steam.
Run the game in compatibility mode and with admin privilege.
It is a false positive. Advancedinstaller.com
It is a false positive. Advancedinstaller.com
It is time! After years of development we finally release version 0.9.
Download: Indiedb.com
Steam (requires WBC3 vanilla on Steam): Store.steampowered.com
Donations: Paypal.com
Merry Christmas and a happy new year!
Some people solved this by removing the old protectors folder in the documents (backup your saves and heroes).
Some people solved this by removing the old protectors folder in the documents (backup your saves and heroes).
Just run The Protectors.exe found in your main installation directory.
TPE will be available on steam. Old heroes get imported automatically and the player is asked to respec them to adhere to the new skillsets.
Sharpen your swords! The long awaited version 0.9 will be released on the 24th of December 2023.
24th of December 2023.
This bug has been fixed in 0.9. In the meantime, you can delete the options file in my documents/the protectors folder.
Iirc, the original game was storing item images in two different places. One was in effects.xcr and one in graphics.xcr. Sounds like you only replaced the one in graphics.xcr. Thankfully we fixed this absurdity in TPC.
On paper this seems unbalanced, but we will take your interesting idea into consideration. I am worried though that getting the garrisoned units killed upon destruction of the tower would only punish non-microing players more (even getting damage promotes microing by ungarrisoning the units just before the tower gets destroyed - if anything, I would militate for no damage whatsoever).
The transfer will be automatic on game start, no need for a tutorial.
Here you go: Indiedb.com
If you go to documents/the protectors/settings you can edit the resolution manually by opening the options.json file with any text editor.
All curses can be broken. Not sure about the price yet. Currently it costs a fixed 20 crowns with a curse breaker modifier defined in each location of each campaign as the creator wishes (much like shops). And of course that price is influenced by campaign difficulty and charisma (merchant skill etc.).
Just like in previous versions, only heavily cursed objects will be destroyed. Normally cursed items will only have their negative aspects removed. In the image above, the Griffonskin Boots will have the -4 speed removed, while the Dance of the Dead would get entirely destroyed.
In 0.9, the button that reads "Break Curse" will turn to "Destroy Item" to easily differentiate between the two.
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