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paprika1433871103
paprika1433871103 - - 1 comments @ Antumbra 2: Chant of Ash

Yayy! Antumbra 2! What really struck me about Antumbra was the "puzzles". Many people had trouble getting past the first 2 scenes because they couldn't find how to shut the door behind them. Instead of a load of codes to input at various locations, the game made you figure out riddles using logic. Often, the answer was hidden in something a character had said. Antumbra is not just a game, but an experience. I wish more games were experiences. I loved consuming the eerie environmental music and shivering at the strange places and creatures I met. Sacrificing to Pride was a punch in the gut, and petting that snake was the bravest thing I've ever done. The only 'negative' feedback I would give is that the English could be a bit 'smoother'. Your intentions are still clear, but a native English speaker could have helped the game feel more polished. For Antumbra 2, I would GLADLY check your work to make sure it is grammatically correct and sounds natural to English speakers. Alternatively, you could have an English speaking friend or translator help you out. However, a translator might be difficult to find and more money than you're willing to spend.

Let us met at the crossroad, in the Land of Rust and Moss!

Good karma+2 votes