You are encourage to.
Just don't forget to share the link with us and don't be to harsh, we're still WiP =)
You are encourage to.
Just don't forget to share the link with us and don't be to harsh, we're still WiP =)
Happy to see a fellow 9gag'er)
Thx for your comment)
"I kinda live here" disables trap triggering by monster who has this perk, like they know how to move and don't trigger traps, cuz.. u know, they live there)
We gonna make more secondary weapons and their drop from crates like main weapons to diversify the gameplay, but swapping weapons on the run is one of the main idea to make every run unique, so you have to change weapons frequently) Rule of thumb right now - pick "Fine" weapon (shinier) if you can, it's more powerful and it breaks to the "Worn" before breaking completely)
We re actually considering something like that for future mobile version with sensor c
On the PCs tho this kind of controls often appears to be counter-intuitive and actually interfere with simplistic and arcady feel.
That's said, I'm also not very happy with the feel of the combat: light weapons are too buttonmash-y and heavy weapons aren't responsive. We'll be thinking about balancing of this things)
Thank you very much for your feedback, it's really important to know how the game looks outside our point of view =)
It's completely separate gamemode that's already included in the game)
Download our alpha and press "Kurwa!" in the main menu)
PapaKarlo
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